Call of Duty

Reload Canceling 101 (Call of Duty Quick Tips)



In this series we look at tips to improve you as a player and raise your kill/death ratio. In this episode we look at tips behind reloading, including faster reloading, and faster fire rates. Hope you enjoy!

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26 Comments

  1. The best one is the Baretta 50 on MW2. if when reloading, as soon as the 5 big bullets go from grey to white, you can double tap Y to instantly get the gun ready to fire. you don't have to wait for him to lower the barrel back down and rechamber a new bullet.

  2. Love using the PRD. HATE the reload time.

    How are you able to be ANYEHERE in front of an enemy without them shooting the hell out of you? 9/10 when I am in TDM or DOM if I even come within 10 feet of a player they blast me….

    I also "love" how I can see a player, get him in my sights, then proceed to spray like a sexually frustrated tomcat without actually hitting the guy only to have him 1-shot me. Or I have an enemy rushing me and I am thumping bullets into his abdomen only to have him not only survive but melee me with a single hit. Doesn't seem realistic to me.

    As for melee, I can understand backstabbing, but I REALLY think when someone tries to knife you face-to-face you should be able to attempt to break the melee by fighting back. If he wins, you die. If you win, he is stumbled back and you have a chance to shoot him. That would seem MUCH more realistic.

    Lastly, @*#%^*@#%^ snipers. I know, they're doing their jobs and doing it werll, but DAYUM. A little forced balance would be nice… maybe limiting it to 1-2 snipers per 6 man team or something…

    In closing, I want to be better and am trying by playing; trying new builds, tactics, etc. Just seems frustrating to end up with like a 4/12 kvd ratio because of a few random glitches, etc.

  3. in alot of games once you see your ammo has been restored just Melee​ to cancel the animation and its way faster then the other two but it's better on certain weapons like reapers two shotguns in overwatch

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