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Deathstalker Rogue Hero Talents Are Here! The Final Rogue Hero Spec In War Within Alpha!



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Guides:
Outlaw Rogue Dragonflight PvE Guide:
https://youtu.be/DayjRhuAVKA
Assassination Rogue Dragonflight PvE Guide:
https://youtu.be/y_lvQ589odM
Subtlety Rogue Dragonflight PvE Guide:
https://youtu.be/3CHBKLlLsQ0

ADDONS: https://www.youtube.com/watch?v=wrABg_GvOcI

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19 Comments

  1. So while I do appreciate you showing the problems with the HT's in real content like Delves to show potential issues, it would have been nice to see a full ST and AOE rotation to show off the abilities, like the capstone, because I don't think you really showed it off fully.

  2. Yoo sup Dal, this looked cool when you did it quick on live, look forward to seeing you play it more to see how it fully looks. Btw, know your working hella hard my guy, just was wondering when you were dropping the Hunter hero talents video? Appreciate all that you do my guy 🎉🎉💯💯

  3. Overall what I’m seeing I’m quite disappointed with rogues hero specs. Wanted to play rogue again in war within but I may play warrior instead. Atleast I can tank then and mountain thane looks hella cool.

  4. The tree is garbage and full or boring passive damage that doesn't even flow very well.. scrap it and give is interesting abilities and new animations not passive bull shit… Lock and mage have so much more creative thinking behind them.

  5. Rogues continually get shafted as per usual.
    I get it, it's a PvP primary class that is impossible to balance, they're either beyond broken or completely gutted. But as far as a "hero class" they could've done so much more.
    Planting bombs in pockets while stealthed as a non break stealth ability. Some sort of saboteur would've been so cool. This is all just vanilla base rogue with "meh" passives.

  6. Darkest night isn't that big of a hill to climb. Could just add that if the target dies with a stack of mark you get free ambush outside of stealth. EZPZ.

  7. where are the animations? the class fantasy? compare this with what mages and deathknights got and….yeah it feels like all 3 trees are just passive increases. I'm all for simplifying rogue rotations but this feels….lazy.

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