WOW

I’m fixing World of Warcraft Classic (Episode 1)



Checkout Upload Academy (https://store.upload.academy/) to learn more about the technical aspects of this video.

In this first episode, I introduce the changes I’ve made to World of Warcraft Classic to make it better for solo players. I also introduce some of the tools I’ve written that make the job easier, and I’d love to share them with you.

If you want to checkout Daisy, then you can do so here: https://github.com/Upload-Academy/azerothcore-daisy

If you want to checkout the Ansible code base, then that’s over here: https://github.com/Upload-Academy/azerothcore-ansible

And if you want to have a chat on Discord, then that’s here: https://discord.gg/h2UVFBsXXp

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25 Comments

  1. As someone who played WoW back in the original release days, I am liking some of the changes suggested here as more modern, quality of life updates to the core game. However I would caution making crafting resources too readily available, as an over-saturation could destabilize the player economy of the auction house system (assuming these changes were meant for multiplayer rollout).

    I like the idea of having all professions available though. I never liked that each character could only have 2 major ones at a time. Considering most players I know simply made alts to handle all the other professions, each player's account might as well have had all professions available from the get-go since with alts that was what they were doing anyway.

  2. Lets be honest Michael, having a mount at lvl 5 doesn't make the game more accessible, you have few places available to go to at that level anyways. You're just too impatient to walk everywhere.

  3. Interesting, I have an old server blade I've been wanting to get running again and this video is perfect timing.
    My plan was putting a custom Classic server on it just for fun.

  4. I always found urgent to remove the limit for amount of quests in your log. Why can you just get 25? Also, instead of having npcs ask you to walk around the corner to collect 50 boar ribs, they should ask for things they actually CAN'T get by themselves because the items/mobs are too far or are too hard to kill. I love the idea of using the whole world for intrincate questlines and that requires a bigger questlog.

  5. Idk if it is good idea to have professions all unlocked for 1 charatcher. That mran there will be no trading for services as u can do it by urself

  6. This cool video comes just a day after I’ve decided to try make own server and change the armor in game to something like SWTOR moddable armor. Thanks for motivation. 😊

  7. Getting mount at lvl 40 is one of the big milestones in WoW leveling journey. Giving players mount for free is convenient but not necessary better for the game. You might as well make everything free to limit the need for farming in the game.
    The reason professions are limited to 2 is to compel players to cooperate. I am not sure if you ever played the game in the endgame but when BWL opens. You need someone to grind Thorium Brotherhood rep to get fire resistance gear otherwise Firemaw is pretty much unbeatable. TB rep is quite expensive and materials for it are given to trustworthy guildie with the particular profession (blacksmith, leather worker and tailor). When everyone can have everything this whole system falls apart.
    I agree professions in Classic needs some work… because except Engineering and Enchanting none give any benefit to the character and most can be offloaded to lvl 35 alts.
    This same idea goes with talents where many private servers made resetting talents free (or very cheap). It sounds good on paper but again then everybody is everything… no one needs to commit to their spec. All warriors want tank gear, dps gear and PvP gear. All rogues are dagger spec when Perdition's Blade drops etc. etc.

  8. Great work!

    I disagree with the mount so early on. If you can move quickly at a low level you kind of trivialize the pacing of the early game and IMO removes the general sense of vastness of the game. Mounts really should come into effect when you’re repeatedly crossing zones every play session – they’re a concession to a little player convenience and a mark of pride of accomplishment. In retail WoW they’re really just there to railroad the players to the newest expansion and endgame raids ASAP.

    Regarding learning all skills, this seems great in theory but removes the necessity for reliance on other players in the crafting economy

    Donating crafted items is great and you could donate to not just orphanages but other places for rep which does nothing other than make you look cool, to the war effort, etc. Each NPC faction could have its own specific subset of things it needs, which rotate out randomly each week!

  9. In season of discovery they partly handled the “shitty crafted item” thing with the waylaid supplies feature,
    But I like your way of having a repeatable quest for it

  10. I love that you made this into YAML, the amount of time this will save for these custom implementations is actually insane.

    Thanks for your hard work.

  11. I'm so excited for this series! I've dabbled in MaNGOS back in the day, and then AzerothCore more recently, so I am decently familiar with what we can do there. But I am way more excited to learn about this from the devops standpoint. Thank you for sharing your work so we can further learn from you!

  12. Really awesome Michael! When I was 13 years old (today I'm 26) I made a WoW Mangos server with my friend. In 2 months we got like 2000 characters created, and daily we had around 50 people online in the afternoon. It was an amazing experience. Unfortunately, I was really naive back in the day, didn't know what I was doing, so we got DDoS attacks all day, until we gave up and close the server. But yeah it's amazing how you can make a totally different game by messing with the code and stuff. In our server every player started at 80 and for every kill they got they would earn a custom pvp badge that you could use to buy our custom items in our custom NPCs.

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