Back in Legion all of the 12 classes in the game have their own order halls, which all provided their own unique stories and experiences, which ultimately provided the same rewards to everyone, besides the artifact weapon itself being different for every spec. However the artifact weapon itself was not optional, if you played a retribution Paladin, you were getting the ashbringer, and there was no choice to be made. In this system the order halls and artifacts were basically default class features that you had no choice in, and were just pure additions on top of the normal gameplay.
The covenant system is pretty similar, except you actually have choices to make. There’s four to choose from instead of 12, and you also get to perks you want in addition to picking which story or aesthetic you like the most. Or that’s what people kind of wished was the case.
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The reason these systems happened is because most developers at Blizzard don't play their own games. So of course things happen all the time that "look good on paper" that any player could tell them within 5 minutes wouldn't work. Ion is the only one that really plays, and well he's a raidlogger.
The Problem With Covenants in World of Warcraft: that one DH necrolord ability that randomly spawns a demon that dies in a glaive throw and does a farts worth of aoe damage and god help you if it isnt one of the enemies the glaive hits bc it does real damage and throw glaive is like an 8 second cooldown video over
just do what I did. stop caring about min maxing. and just play what you find enjoyable.
you know what a parse means? it means the boss is dead.
let that sink in
The covenant energy didn't really hurt you too much if you played JUST one spec. But if you played multiple specs, especially hybrid classes and wanted to keep the same soulbind for a dps spec as a healing spec or even tank, it really hurt or was just outright annoying.
I think a major aspect of the covenants that also felt underwhelming was the roleplaying element. In the order halls you had no choice, but at the same time there was such a focus on your class that it felt like a unique experience based on your rpg character. But when you can pick any covenant, that uniqueness goes away, so it doesn't feel as special. Plus the way they're presented also was underwhelming as, in the order halls, the quests, characters, and settings made you feel like you were in an elite society, but in the covenants, I just felt like I was these guys errand boy.
So, do you like that you can change covenants now?
And people thought Azerite traits where bad😂
The class hall was the best idea, like really EACH CLASS GOT THERE OWN STORY!! Sure some lacked but they can always improve on the idea, blizzard just wanted less work
Hell could combine garrison,order hall atleast it would keep them relevant
Was it just me or was this video kind of hard to follow? Every time you came close to making a point you seemed to just jump to another thing you didn’t like about talents.
I like the choice. I think increasing the diversity of player's choices is better for the culture and feel of the game. The balance of the game is always a problem, I know it's hard blizzard, but wtf.
order halls and artifacts felt like real parts of their world that included us.
Covenants feels like somebody created their world with our journey in mind and how best to make us do it again and again with the least amount of work on their end.
Im a simple man i liked maldraxxus the most leveling my dk so he went necrolord dh went venthyr druid went night fae palladins gonna go kyrian
They should have given you the ability to send out an Envoy to a single rival Covenant as a fifth section of the Anima upgrades.
The Player gets to choose which of the other three Covenants to send the Envoy to and upon returning, that Covenant's Special Ability is added to a selection menu, accessible from any Rested Area, with no cooldown.
This way, you still make your "meaningful choice" when first starting out, then at Upgrade Rank 1, you unlock the choice between half the Covenant Special Abilities, at Upgrade Rank 2, you get three of them, at Upgrade Rank 3, you get all four.
You still can only use one at a time and can only switch when at a Rested Area, same as Talents, but with enough Anima grinding, you could use any of the four abilities on the fly.
Being a mage sucks this xpac, Each spec has a different covenant BIS (fire NF/ Frost/ Venthyr – arc/kyrian) and im just finding out how painful it is to swap back to frost 😔
I played holy paladin, before it came out i was dead set on necrolords for the look and how i imagien my character. Well i play the zone and the ability is just garbage. The kyrian was so much better but i do NOT like the kyrians for my personal story. But if i wanna pvp, raid, mythic the only choice really is kyrian. Just let me have divine toll and be a necrolord. Also when i got a tank demon hunter, the kyrian ability again was just the choice for mythic+ wich is what i wanted to do. But then i wanted to try DH in pvp and now my ability is just pure garbage if i wanna play the dmg spec. Well shortly after that i just quit, i cant play how i want and what is their point, do they want me to have 2 DH, 1 tank and 1 dmg. But then i need to farm so much for the covenant. I could not be ask to do that much to have some fun once in a while. Also i am a new player and that burnt me out so quick, call me casual, but if they want that much money from me with buying the expansion and a sub the least they can do is to make the game fun or atleast easier to enjoy.
lmao imagine "flexing" on someone because you play a video game longer then they do. 😂🤣😂
I can't agree. I like to play all of my class's specs, so conduit energy is cock and ball torture for me.
I quit Wow ages ago, but I freaking called it. I told friends who still play that they can look forward to having to change Covenants every major patch, because there would always be one ability that was clearly significantly better than the others.
When your fav Cov is your classes BIS is a win win
The problem is developing more systems nobody wants while the community's social structure is ruined by ennumerable QoL mechanics and sharding. Everything is a ghost town and us, solo players, are forced to choose a guild based on a coin flip, because none of them makes any impact on the world at all apart from some numbers on some website. Modern WoW is just an outlet to sell gold to junkies.
Yeah I love the venthyr aesthetic. All my mogs are based around it. But kyrian is my best covenant now as of 9.1…if I switch I lose access to that aesthetic. Switching feels straight up bad, not good or meaningful.
I didn’t really like any of the four covenants.
The Problem With Covenants
there fucking shit
Covenants are the main reason i do not play the game anymore.
one solution for a second choice of class specific covenant ability could be having the ability to enter in a close alliance with one of the other covenants?
and make it a similar process to change close alliances to how it is to change covenants now.
I’m choosing Venthir because my mage is based off an oc of mine so gotta chose vampires cause she’s a mage Werewolf/Vampire hybrid in some mediums (primarily vampire)
Truthfully the conduit energy problem does affect my gameplay a lot personally. Instead of using Nadjia (best soulbind for Arms and Fury specs in all content) for all content like I'd like i have to settle for using Theotar for my Arms PvP build. I have in fact run out of conduit energy before and it sucks having to wait for it all to recharge to switch your soulbind for a preferred spec (not to mention conduit energy is shared between soulbinds). So while you may think of it as a lower grievance it does affect other player's gameplay quite a bit. Not meaning to rant at you but your point actually holds a lot more ground than you think.