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The War Within | Everything About Delves (Tanks Are OP)



The War Within Beta: Not just Mythic+ and Raid are testable this weekend, but also the next entry of endgame activities: Delves!
We looked at how they work, how hard they are, how is the balance currently as well as everything there is to know regarding this Solo Activity coming in The War Within!

00:00 Delves Testable!
01:26 New Endgame Pillar
02:40 Your Delve Companion
04:22 Delve Playstyle
06:14 Delve Difficulty & Roles
08:32 Brann Is Weak
10:35 Talents Variety?
12:07 Death Counter
14:47 See you tomorrow!

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28 Comments

  1. You have me worried the way you described it … sounds like they decided to develop these delves with the mindset of a player that enjoys pushing m+ content

    They already have content …

    This doesn’t sound sound like a relaxing dungeon delving experience and me at to just keep pushing and go go go like the dang mythic content is

    Man I hope misunderstood you and it doesn’t turn into another feature for the use type of players than push m+ … just when they want to do one solo

    Man I miss games where dungeons where meant to be explored and taken slowly not knowing what’s around the corner

    Death counter also sounds incredibly deflating except to those type of players that push m+ content

    As I said I hope I didn’t hear you wrong and all this is gonna be is something for when m+ pusher types of players just have a solo avenues for fun now too while leaving actual solo players that just oaky different out in the cold

    If this is Grindy as fuck I swear I’ll be pissed I came back to game to try

  2. Tanks are ALWAYS op in solo content because theyre unkillable. And they HAVE to be because in order for it to be possible for dps to clear it and not die, a tank will face little to no threat at all.

  3. Great delves breakdown.

    I'll ALWAYS run them at the fastest pace with the slightest +rewards. Since I pvp I'll always value speed alot more than gear. Else I'll burn out because they're too boring for my needs. Especially since I actually enjoy follower dungeons a lot more. Why? No power ups and traps at all, it's just raw WoW combat gameplay which makes more suited for things I enjoy doing. Follower dungeons are great for warmups for this reason

  4. it reminds me too much of Torghast. However, the first one I did was pretty quick. I think if they dial in the amount of time to do one to not be too long or too short, I think they will be fine.

  5. This giving crests is awesome. Another way to fill out your vault and upgrade gear solo. They will probably be irrelevant after the first 4-6 weeks for higher level players but a great option for world players.

  6. I tried like 20-25 delves across 4 tanks and affliction warlock. For whatever reason my druid tank got murdered even in low level delve. Easiest was by far vengeance DH – the CC, selfheal and just ability to jump over stuff …. I still think that it is going to be way easier as range dps – if you have a slow.

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