WOW

Blizzard’s Dive into Microtransactions – World of Warcraft



Activision Blizzard announced their newest game to enter the Diablo series. It was an insult to many whom considered themselves fans of the Diablo series. But I pose a question, how did we even get to this point? Has this been a long time coming? Or should we actually be surprised by this move. Let’s get into the details.

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40 Comments

  1. So topical with Blizzard about to add these same microtransactions to TBC. As it stands, TBC Beta is live and they are selling 58 boosts and rumored mounts.
    Maybe someone in the future reads this message, when Activision are asking for blood as a subscription and the YouTube algorithm shows you that players saw it all coming.

  2. The day blizzard fixes WoW is the day hell freezes over.

    Also would be really cool if garrisons were like the following instead of just a mobile game:

    Either 1. A PvP base that's capturable through a wintergrasp style battle, giving bonuses in the zone to the faction and guild that owns it, and there's also outposts and small bases as well, which could be captured to make an assault on the enemy garrison much easier. it would be an awesome world pvp thing.

    or

    2. Like normal but less of a mobile game and feels more like a garrison and no phasing, you can join your followers in their quest to help them, and some may die in the process, and other players can help your followers or end them (of course, you can only kill someone's followers if the user is not in pvp mode, and if the follower is not in a contested zone or zone of the opposing faction, however safer zones means less rewards)
    And followers of each players may band up together just like real players.

    It would be fucking sick to have your own npcs which act like actual followers.

    And some followers may have their own set of skills and class you could train them in, So they could become a miner or a warrior, or a healer, or a pvp warrior to fend off enemy players.

    And the reward for progressing your garrison like that? maybe some unique crafting recipes, or a cool item with vanilla style chance on hit effect (like stuns target for 1 second) or some other fun stuff

    also your followers may request help from other players, other players getting experience, a little bit of silver, and maybe a blue or green out of the quest.

    and you can send followers in groups.

    However followers wont do your quests and raids and dungeons for you obviously.

    This would have made WoD way more fun to play

  3. This dirty pigs which made stupid Call of Crap series and misrepresenting the entire nations are now touching the sacred cow. They must be stopped! I don’t know how but we probably should not buy anything from Activision Blizzard. I can’t believe that Activision allowed Heuristic Games to issue excellent Wizards&Warriors game back then. Now Activision is a pure evil and I don’t know if we can even stop this casino house.

  4. The ammount of insane Blizzard fanboys in the comments… Can we stop pretending that Activision is the sole reason why Blizzard has been unable to make any good games since Wow

  5. Activision and EA are parasites and only focused on greed. When the creative factor is taken out of the equation, a project will fail eventually. Games should be made for gamers by gamers and inserting ludicrous loot boxes, micro transactions, half finished buggy games and pre ordering is hurting the industry. Blizzard, Bethesda, Ubisoft, etc. listen, learn, act or desist.

    I’m boycotting EA and Activision for more than a decade now and I’m worried I need to add more names to the list.

  6. I knew Blizzard was fucked since the merge right before WotLK. I said basically…

    Diablo 3 is going to suck.
    Starcraft 2 is going to be garbage.
    Each WoW expansion after Wrath is going to be worse.
    Any new game franchises are going to have micro-transactions.
    Old Blizzard devs are going to start to leave/be purged.
    Customer service is going to become garbage.

    Only thing I was wrong on was Starcraft 2 which was ok, though far from a masterpiece either. RIP Blizzard, you were once one of the best gaming companies around.

  7. Micro transactions destroyed the essence of todays PC gaming… converting games to pay to win system affecting single and rpg games forcing you to spend more money to play…

  8. I hate how the diablo team isnt thinking about their fans they made back when the first 2 games came out. I first played D2 when my sis got it for her laptop, and I played it whenever i could. To me, playing without a keyboard and mouse for a diablo game doesnt sound inviting.

    And I also think they are catering to a younger audience. So many people have a have a phone in middle school and what not, but that's not what the player base for Diablo is. If anything, you want to cater more towards a player base you already have. This could lead veterans to say that it's a good game, and recommend it to new players. Hell, the vets could even say it's a great addition to the game and suggest they play the older games as well(maybe not 3).

    And for the gameplay, god only knows how much you could do with your thumbs. And your thumbs would just get in the way of what you're looking at anyways.

    And I feel bad for the fans of blizzard to go to an event where most have spent at least $500+ to attend something where their favorite blizzard team, the diablo team, has a big announcement, all to be a mobile Diablo, which has the possibility to have micro-transactions. If something like that were to happen to me, I honestly wouldnt want to go to a bliz-con at my own expense. I hope no one downloads it, so that blizzard can realize that something like this is a big mistake, and should never be done again.

  9. I'm not sure the WoW store is really linked to the current issue of Activision's emphasis on profit growth. The cosmetic items seem to me to be ridiculously overpriced, but others seem willing to pay for them. There are plenty such items that can be acquired in-game, so I've never felt the need to waste my money on these things. The server/race/faction changes also seem overpriced, but there is a good argument for that: you want to discourage players from constantly hopping servers, while still allowing for a player to move when needed (as his only other option might be to quit the game). If transfers were free (or very low cost), that would make the server population problems even worse than they are now. So yeah, there's an element of greed there to charge $25 to move some bits around, but I don't see any simple alternative.

    Similarly, Blizzard licensing a Chinese company to make a cheap Diablo III mobile knock-off for the Chinese market doesn't really bother me. It's outsourced, so it doesn't take Blizzard developers away from more valuable projects. What bothered me about the Diablo Immortal announcement was that it showed how out of touch they are with their customer base. Blizzard's core fans are PC gamers, and in a venue like Blizzcon you're looking at the hardest of the hard core. The fact that Blizzard thought that these fans would be excited to see a mobile Diablo knock-off announced just shows you how far their heads are up their own asses. Wyatt Cheng's inability to conceive of why a PC gamer wouldn't want to play complex games on a five inch touch screen speaks volumes about the quality of Blizzard's decision making.

  10. When Immortal was announced, my little brothers looked at me, and with anime eyes on the verge of tears, asked, "Does this mean that Diablo II is the last good one there'll ever be?" And with a heavy heart, I gazed off into the ether and replied, "Aye, lads….aye."

  11. I don't get the hate on WoW's ease of getting Items instead of competing for it like you said, Nothing was more toxic than need rolls by players who don't even use the items, In fact a lot of the time you'd rather play alone in that game cus interaction with other ppl didn't end well.

  12. I don't really think it's accurate to say that WoW could be singleplayer or mobile. PVP and Raids are still the core of WoW, they have just made it to be less of a grind. I don't see the problem at all with removing the possibility of having a gear drop getting ninja'd for instance. I think you're being pretty unreasonable with WoW. There is plenty to dislike about it but allowing for more individual progress is definitely not how you get to Diablo Immortal.

  13. There is something to be said about getting a group of friends (that you know through gaming together), heading to a dungeon for a raid, accomplishing a feat or being defeated. Everything was much more special back then, you worked for things. Loot was handed out based on what could serve the group the best for the next raid, not "I can change my spec in a second to become a healer from a melee dps'r, give me the loot!"

    I don't know what state of things are now because I haven't played since Cat, but I saw what was coming. I can imagine it's much worse than Cat. Really too bad as it's probably the only recent game outside of NES/SNES/PS one FFVII, and Amiga games I loved to play.

    I'm not a walking wallet Activision/Blizzard and EA. Take your micro-transaction crap and shove it where the sun don't shine. I'm a gamer that enjoys playing good games, unfortunately they don't seem to make those anymore.

  14. how did we get here?

    blizz let wow turn to shit then subs dropped
    but those bloody shareholders want same income as before!
    blizz Had to come up with something to please them and quick!
    mobile games is quick and easy $$$

    and thats THE END of it.

  15. I'll make it short. If World of Warcraft wants to survive the new market, they better get to work on World of Warcraft 2. It's the chance to implore a brand new engine. It's a chance to build a whole new world. It's the chance to bring in the new generation of gamers. People DON'T BUY the current World of Warcraft because it costs way too much money to get current.

    In short they are going to die without having a chance to build something new that the fans deserve.

  16. Blizzard learned they could get good money from little effort with World of Warcraft. Every 5 months you would pay the full price of a brand new game and all you got was one or another form of grind in WoW, instead. They started focusing on making games/content that kept the players busy, rather than entertained. It is far easier to create activities that keep the players busy than to create interesting, meaningful content. Just make people farm for an item with low drop rates, get reputations through repetitive content and increase the items power constantly so the players always have to work in order to keep up. The items power offered the illusion of becoming stronger than the other players, but when everyone is getting stronger, no one is.. players were actually working hard to keep up with the flow. When item level became something visible it got even worse.. people would have troubles finding groups for various activities if their item level was not on par with the flow.. and they needed those groups because even the story was meant to be finished in a group environment. MMOs are designed to keep players busy in maybe the worst way possible. Consider how long it takes to get anything (not everything.. just one of the items you want) in an MMO and how long it takes to get something similar in a good non-MMO. Even in games like Dark Souls, which usually require a decent amount of effort, you get the items you want so much faster. It is ok to have stuff to do in an MMO, and understandable, it is hard to fill all that with new, meaningful stories, but even without that, there are at least 2 other opposite approaches: LEGO vs MMO. An MMO gives you chores to keep you busy.. LEGO gives you tools or building blocks to empower your imagination. One reason I liked vanilla (although it had quite a few nasty sides as well) was that at some point you reached a ceiling in your progression (if you weren't raising alts). After reaching that ceiling, people were starting to have fun in game without feeling that they wasted precious time that could've been invested in grinding for a chance of better gear. Remember the amount of videos created in WoW back then. I for once participated in some cute RP adventures and battles. What we wanted then were not daylies, titanforged items and mythic+ dungeons.. we were missing tools to help us create our own adventures and to make our impact on the world. We wanted to destroy or rebuild cities. We were organizing various incursions and wars, we were spending half a day in various PvP encounters and we had people join us because they were not busy farming for the chance of a small increase in their ilevel. Anyways.. apart from that easy money, they decided to add the microtransactions. Full price + monthly fee and you still didn't have all in the game.. if you wanted all, you had to pay extra. And this is visible in all their recent games. Grind vs tools or meaningful content, direct microtransactions or even timed limited offers through in-game or real world events. You want to have all the skins in a game? Pay to get chests during certain periods of time, buy digital collector edition of some other game you might not like, buy Blizzcon ticket, get twitch prime and who knows what else. As for Blizzcon, it's one interesting scam.. they want us to basically pay them so they will advertise their games to us.. it's almost like paying to receive ads.

  17. WoW vanilla was a good starting point, thats true.. the game offered challenge and alot of hidden content, BUT, as a player who doesnt want to get "tooo hooked" and play my life away on a single game, i must say many of the "casual player" opportunities of the newer expansions are good to have.. As a casual player, you wouldnt have a guild to compete with. In my teens and early 20's, i played full on Guild raiding every week, and they were the best wow experiences of my life.. BUT, i also forgot to eat, dropped out of my education (the first time), and wasted alot of female interactions that could have become something worth talking about, in that time period.
    Playing the game for the content, and doing raidfinder lvl raids, is my way of experiencing all of the content (while its challenging) instead of going to some of the older raids as a lvl 110-120 and soloing things i never had the chance to do with a guild.
    Not everyone is going to experience the final boss of an expansion with their guilds.. not everyone will will even become geared enough to farm heroic raids or worse mythics.. even mythic dungeons on lvl 1, is hard enough for most players, nevermind keystone 10+ etc..
    So the changes to make the game playable for ALL player styles is GOOD, but ofc the community died alot with cross realm instancing.. YET, on some servers there was never enough players on your own faction, to compete in pvp or form big 25 man raids. Ravecrest for example, was a HORDE server, and if you were alliance, you couldnt go anywhere to do any questing without being ganked by large groups of horde cunts.. and since pvp wasnt yet cross realm, the alliance players would always be fewer than maximum players vs a full horde team.. So again good and bad sides to each upgrade..

  18. FINALLY, a youtuber calls out Blizzard on server and faction transfers where not even Jim Sterling would. It is the worst non-mobile monetization scheme in the gaming industry today. Worse than pay to win, loot boxes, pre-order bonuses, subscriptions, or any other kind of micro transaction. On top of buying expansions and paying a sub, you need to pay a third time to play with other people in an mmo. Instead of fixing dead servers and the snowballing exodus of Alliance players going Horde, they've decided to profit off of it under the guise of "maintaining server communities."

  19. Really good points that I never even thought about. To this day I have never not been pissed about microtransactions being added to WoW while it is a subscription based game. It has ONLY gotten worse over the years. I am still fond of WoW and I still actively play it but it is nowhere good as it used to be.

    For me, this game mostly died with the Pandaria expansion. The content is cool and fun but it's also unrewarding.

  20. You didn't need this many videos to state the obvious. EA is beholden to their investors to make money. Que Epic releasing Fortnite as a beta game that is FTP but pulls in nearly 200 million a months on just micro transactions. Do you seriously think their share holders won;t demand they go mobile and make them tons of cash.

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