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World of Warcraft: Analyzing Scripted/Sequenced fights



I just wanted to give a behind the scenes on Boss modding and the analyst work I do in general. In videos like this, I’ll give insights into my work on Deadly Boss Mods, an addon for world of warcraft. This episode focuses mainly on sequenced scripting.

Note: This video also talks about a point I forgot to talk about in the spell queuing/collision episode

TIMESTAMPS:
00:00 – Small update to last video on spell CDs and collision
03:12 – Introduction to scripted/sequenced fights
04:13 – Blizzard favors the scripted design over CD design for harder end bosses
05:17 – Scripting a sequence is safer bet to avoid another stone legion generals
06:42 – Of course, anything coded, can break
10:06 – Next tier, we already know Silken Court scripted
10:36 – Small bug example observed on Silken Court
13:13 – I’m a tease
13:42 – Closing

#gaming #worldofwarcraft

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