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Why I Stopped Playing Season of Discovery (Pre-Phase 4)



Why I stopped playing Season of Discovery. Let’s be real, Season of Discovery was a huge hit when Blizzard first released it. It was a fresh and new take on World of Warcraft, bringing a whole new life to the world of Azeroth. After a while though, things started to bug me. Am I wrong or did this game mode just not feel the same after Phase 1? In this video, I am sharing my personal reasons why I stopped playing Season of Discovery. All opinions are my own.

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35 Comments

  1. This video actually was meant to come out a week ago, but I kinda fell behind with it. Now that Phase 4 is out, I certainly am going to check it out, but this video is more to answer the question why I personally stopped playing SoD so much during P2 and P3. Also, hopefully it answers the question as to why I haven't been making SoD content so much recently; I've seen many comments asking as to why. Anyway, enjoy everybody!

    Also, a big thanks to the Channel Members for making the content possible. You guys are awesome.
    https://tinyurl.com/5n738rsb

  2. Us not enjoying Classic is really not the fault of Blizzard. We are grown up men, and women, who are trying to chase the experiences of a nearly 20-year old game. It is in many ways chewed meat already. If we enjoy it, thats great. If we don't – We should start trying new games or, perhaps more so – Explore other things in life.

  3. I can only agree with what many have already pointed out:

    – the painful min-maxing
    – the predictable class-balance issues and "flavor of the month" classes, just like in retail
    – horrible botting issues
    – tying BIS gear to PvP events…even on pvp servers
    – badly thought out events

    But what was most prominent for me and the reason I quit was: I never, never, EVER wanted a Classic+ with class-balance changes. I simply wanted MORE content for the carefully crafted, if flawed though, but predictable class environment of Classic. I played Rogue and was stunned at some of the lackluster class changes. I would have been happier, had they just given us new dungeons, quests, raids and gear. That would have made me stick to it.

  4. WoW has always had a problem with their content being relevant. Expansion content being dropped as quickly as it appears. Classes being reworked every 2 years. A level 25 dungeon getting nothing unless it has a heroic version at max level and even then it's just the same dungeon with one or 2 extra mechanics.

    Then once we leave the expansion island, it's relegated to leveling content and nothing more. You'd figure with the new scaling tech they would do something with all these expansion zones other than a bonus week where you earn extra rep from quests. Should just rename the game to "Expansion Island of Warcraft" because that's all it ever is. There's no more world to explore.

    Then you get classic, a huge resurgence of what the game SHOULD be, taken over by the same nerds conditioned into the same boring rotation that retail has trained them on in the last 15 or so years. The world means nothing, the loot is everything, race to finish like we're competing for world first when it means nothing because it's already been done 20 years ago.

    It's saddening that Blizzard does not have the creative spark and it's not in their financial interest to completely remake the retail game into something massive like they used to.

  5. SoD has been great and can lead to even greater things. Devs definitely made mistakes and learned some lessons as well as really nailed quite a few things, adding class complexity and new capabilities to specs within their identity while remaining in a vanilla wow world has been amazing! There’s no denying vanilla wow following Warcraft 3 is peak wow story, lore, world state and so on. The only things appealing about later versions are new abilities and/or additional class capability and complexity and sometimes a new feature or slight optimization over something really clunky in original wow. Thus far SoD has had quite a bit of success in those areas while letting the devs experiment with what works and what clearly doesn’t. More than anything this feels like a wow 2.0 and I’m hopeful it gives birth to something similar in the future. It’s great playing with class design vastly improved and/or abilities that become iconic but feel like they’re just missing from vanilla as well as dps classes getting tanking or healing capabilities which has been a lot of fun

  6. Aggrend lying about reasonings for things made me lose trust in blizzards competence.

    “Some friction” being necessary is just a cop out. It was never intended in vanilla. It occurred from oversights and we accepted it reluctantly because the game was so good overall. Never was it desired.

  7. I didn't like their design with the phases and levelcaps. Phases felt like seasons in Retail, every cap is a hard reset and classes are not fun enough at those levels, then you have way too many people all on the same level in only a few zones – Game just isn't made for this. I think thats how a lot of people felt, atleast people from my guild and discord, they all felt like wasting their time on level 25, 40, or 50 isn't worth, especially phase 1 was extremly boring, since many classes have nothing to their kit.

  8. The reason I stopped is the elitist attitude and devoting time to playing a class can get punished by a nerf. I want to play a game where I know what my class does and where it shines.

  9. I thought it was obvious at this point. SoD has just been a retail-mindset project agenda. Even the devs more or less admitted SoD was just a testing ground for Pandaria remix.

    Them adding incursions, sneaking in Retail UI/Guild changes etc. They want us to like retail again. Classic may be more popular than Retail and would not be surprised if the player numbers would be more for Classic in a near future but they still are making much more money on Retail and its moneytizations.

    I'm far more biased with Classic so don't get me wrong there but if you read between the lines and start thinking insted of "zomg X-phase hype!" you might notice these things too.

  10. Phase 1: Amazing! 🤘- Phase 2: Pretty ok, kinda 👌- Phase 3: Dead, not even raidlogging 💀..

    P3 killed the hype/fun to the point I lost all interest of playing it. Doesn't matter what P4 added.
    Being a seasonal server, all your gear/rep grinds/gold is gone soon anyway. Unsubbed 2 days ago.

  11. The community is the one who destroyed it. The amount of sweaty tryhards with their ridiculous requirements before you're 'allowed' to do the new raid with them was absolutely insane. Gearscore? Parses?? What the hell is this doing in a 20 year old game? It completely ruined the experience for me. Add to that the lacklustre new content and it's just not what I was looking for in a Classic+ attempt.

  12. I am not a huge fan of min maxing but everyone complaining needs to get off their high horse. Stop telling people how to have fun. They want to save time and level asap? That's fine. Nobody is forcing you to do it. Just because you don't like it doesn't mean other people shouldn't do it and doesn't mean it's wrong. The entitlement is insane

  13. somehwere in an alternate universe blizzard has managed to make THE ONE version of wow everyone likes without the need to create x versions of recycled content mixed and mashed together to keep people playing and paying

  14. I stopped with P3 after it was possible to reach max level within the very first day on the emerald dream portals. It felt so much like retail that I instantly stopped my subscription.
    Loved P1 and P2!

  15. The bot farming and gold buying ruining the economy and making everything so expensive ruined it for me i dont enjoy constantly farming to be able buy consumables and enchants enjoyable if you dont buy gold

  16. Bro is complaining about people going too fast and missing the adventure, while promoting a guide Addon to help you through the adventure quicker and more efficient??

  17. The big problem with SoD was probably that they never included discovery things that I think we players had hoped for! New elite quests for 5-man party, new 5mans instances, new quest overall in areas like dead areas we all know there npc with 1-2 quest, there should been more new ones! new battlegrounds.

    New flowers to pick, new metals, new fish to catch?? things that are unexpected would have been very fun to experience. I also think small areas that exist in wow classic that mostly stand still would have been fun to experience a little quest in.

    In phase2 they increased the gold and exp with 150% exp and 300% more gold? the whole concept of playing with others disappeared completely.
    The runes quest were fun, it was a big plus in SoD, the problem later on, I think some runes/spells were way too good, and it took long time for blizzard to fix them!
    Then I know that Josh said several times in interviews that SoD should feel like 2005 did when it came to challenges with content, bosses, and the social interaction with other players and that the world in wow is so important!

    When they released phase3 with Nightmare curious and where you could get level 50 in just under 6 hours? on the run do nothing? not even kill a single monster? it felt like a big mockery of us vanilla players! This whole thing that Josh has been saying was a complete lie! I think with 80% of the game community and playerbase gone after phase3 there was too much stuff that didn't add anything fun to the game! not the version blizzard tried to sell on during blizzcon. I ended phase3 that was to much for me! my whole guild with 30 active players quit.

  18. you are bitching about how the game has forgotten the open world of classic and how everyone min maxes and just want "the fastest way to end game"
    yet you are promoting an addon about that

    seriously?

    lol

  19. Steve Jobs. Returns to Apple. Sees there are too many products. We all know that story. Blizzard has sabotaged their future profits for the temporary financial boost of a diluted product line.

  20. I think this is always going to be a problem as long as Classic is a solved game. The fastest leveling routes are known, the best gear progression is known, the fastest way to level is known. All the rules get solved quick and there's guides for everything. They need to go in and just fuck everything up so no one knows what's going on.

  21. I only played SoD in phase 1 but I loved it because it was so simple. I fell off but it seems like theres bloat and an identity crisis yet its only P3.

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