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After just finishing the war within tank rankings in terms of fun we’ve got hit with the change in philosophy on what Blizz considers to be the best way to tank in the new expansion. The war within tank changes are controversial to say the least and after playing tons of war within beta, we got some input as well!
#WoW #WorldOfWarcraft #WoWtanks #WoW2024
Nerfing the least played role in the game, what could go wrong?
"consecutive death strikes are an incorrect way to play" so now we're just sayin anything huh. what's next, using fire blast to force hot streaks is unintended?
sooooo people would like GW2 type gameplay where we as the player are in control of our own life vs someone else. With exceptions with some roles being healers and helping the team but not NEEDED in the end just a plus to the group. the best of the best will choose full dps while others will choose a healer to help the group.
They arent destroying tanks they are balancing the game
o boi, my favourite classes to play were/are palladin tank and disci heal. Somehow not chilling right now xD
I'm a prot war and I can say with the relatively minor nerfs we got I'll be looking for shaman or holy paladin healers specifically because of reasons associated with my class.
On top of this, nerfing tanks makes everyone feel it. You need good and sometimes specific healers and you need dps to step up their game for quicker kills and less overall damage to the tank/group on top of doing mechanics. Furthermore, usually dungeons/m+ content is overtuned at the beginning of a expansion. Needless to say I expect TWW to be rough at the start with all the changes.
Good luck finding pug healers
brew finally feels strong and im here for it
I was so naive thinking they would improve tanking in some way in War Within and now I hear that my main (pala) has been nerfed to the ground. Awesome, I will play some ffxiv then and relax with my gunbreaker.
I feel like it would have been better if they didn’t mess with the spells, but just did the armor nerfs or vise versa, that way the importance of the healer is there but it also allows the tank to stay alive when the healer can’t focus on them
Tanks are not destroyed. They are just not OP where the need of a healer is obsolete… But i do agree that Blizz are taking away and giving in the wrong ends more than often.
Your videos are of great quality and i love them for the content that they represent, but the little ''gags'' really put the cherry on top. Those filter for silly faces are good, my favorite is the opening earthquake when flame hits his chair.
Please keep on doing this high quality and informative content with your personal touch in them. <3
I am a healer player that doesnt like to heal but play it cuz dps and tank are boring. So dealing damage is nice
I feel like a lot of healer players are like that and I prefer my tank kinda self sufficient. Not monster levels
Can you stop spreading misinformation? The tank's essentially function the same, if not better than before like in brew and bloods case.
just take a aug with the grp problem solved
Having tanked since Wrath, this screams BfA s1 all over again, which actually made me stop doing content for that season.
13:29 Playing tank in Vanilla was not boring. Howevr – the design was different.
Back in the day playing a tank was not about being able to survive everything on your own – it was about keeping the aggro of the mobs/bosses. If they want to go back to the old model where tanks have to heavily rely on healers just to stay alive then Blizz needs to change the entire counter design and role of the tank back to what it originally was.
This looks very much like artificial padding of the content early xpac to me. They usually just overtune things to make things artificially difficult , and it's usually always early in new content. Seems this time that the approach is to Bork tanks to get the same effect
Thanks for the video
Bullshits starts again. Changeing the game because of the 0,1%… I thought they can change
I cant wait to kite whole dungeon again as with necrotic affix 😅 , that was perfecy in necrotic wake
How difficult it must be to think, "Huh! Since we've buffed tanks into the ground, maybe we should consider scaling back on the nerfs. Oh, and maybe give the healers more flexibility and power, without causing aggro." Man, that was difficult. Going to take a nap now.
So , what about when tanks don’t have a healer ? In solo content . As a prot war since vanilla – I remember barely living and having to eat after every pull . Doesn’t seem fun . I’ve had to learn every boss fight , every dungeon and raid since then and now M+ routes and mobs – can’t we just have some kind of break ? Why not make a crucial role in this game more fun . I should be looking forward to the next xpac- not dreading it .
VERY WELL SAID!
Honestly as a tank main I'm maining hunter or frost mage. Not worth all the trial and error when i'm trying to enjoy the new expansion. If they tested more and we had more data I would try.
they removed the affixes a healer was (mainly) responsible for … without any further change the healers would just have to dps even more … but healers want to heal and not to do damage with silly unfunfull rotations (healer dps "rotation" is boring as fuck) – so me as a healer since classic ( mostly on scnd char), im totally on board with the directions they want to go. But the execution looks poor on beta at the moment…. If they get it right im sure healing will be fun again, if some tanks quit tanking because they can no longer solo 50% of a boss or doing 45% of the dungeon alone thats also fine for me… we lost a lot of fellow healers in DF because of all that bullshit a healer had to do
Dont worry i wanna tank, all is good add me on real id for m+ in eu ;p 3.5+ players plz
I don't know about everyone else but when I get in a dungeon the group barely ever stops. If feels like you are blitzing everything instead of defeating groups of enemies. I could be misreading it though.