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More Tuning! Evoker & Mage Buffs / Nerfs: Why change gameplay? World of Warcraft: The War Within



More tuning! Evoker BUFFS. Fire buffs, Arcane nerfs but I don’t get why they did it this way. Make it make sense. OPEN FOR MORE INFO↧↧↧

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UI Weakaura HUD (Luxthos w/ heavy modifications) WIP:
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47 Comments

  1. The firestorm thing is just speculation, we wont know until the spelldata is updated. Either way I refuse to use that spell as scalecommander. No shot its worth even if its fully buffed 20%.

  2. Preheat shouuld be put in place of the developers, he atleast knows whats the correctr way, these changes from blizz make no freaking sence, Blizz needs to replace its workers seriously this is a joke
    LIKE EVEN 2 SEC OF Arcane soul????!!! even i last longer in bed then this buff..

  3. They no longer want rewarding specs… that's a sad turn for wow… by no means I consider myself a talented player but having rewarding specs made me wanna play more, get better and that's healthy, now I have no reason to play such a high tech aka punishing spec when I can go frost, press a button and do more dps… how is that healthy for the game?

  4. The only time I liked Arcane was in Icecrown where we spammed Blasts until the Tank screamed at us that we are all id..ts and should stop that crap (the moment where we wiped aggro…lol).
    I am sorry for the Arcane lovers, but I do hope it gets blasted so I can play a build I actually enjoy – always hated that mana fiddling a great deal.

  5. If you didn't realize by now that Blizzard has no clue I can't really help you. I keep saying this, they seem to have never heard of simming. They have all the data, balancing should be so easy for them. But all they do is change random stuff.

  6. I’m not sure what you mean by it only being a 3% buff because of the duration reduction, the damage is X over 12 seconds so changing it to X over 10 seconds just makes it do its damage faster, it doesn’t change the total damage, so it’s still a 20% buff

  7. The problem is it’s not an easy spec to play, and not everyone can play the spec, getting the optimal gameplay requires time and effort, this spec os not for beginners and yet they still mess with the game play and will make it more complicated, even though they said they want to make arcane simpler to play, I really don’t understand blizzard

  8. I switched to my own frostfire fire mage spec and I’m just pumping out damage numbers. I’m fully kitted and I’m getting tons of procs nonstop. I’m finding it wayyyy more beneficial than Sunfury.

  9. Fire is strong! Nerf it, doesnt work now. Arc is strong. Nerf it, will change rotation again. Frost? I guess i should wait for the end of changes and THEN pick a main.

  10. The people who do spec tuning at Blizz literally receive complaints about a spec, then at random change an aspect of it's gameplay to make it look like they made some super unimaginably intelligent technical change to perfect a pretend magical vision on a whole other dimension they have for the gameplay of the spec when in reality they put all the spells in a line and played eeny, meeny, miny, moe to select a spell, then rolled dice to select the number of seconds to reduce the spell by.

  11. The only reason to make this burden of power change the way they made it was: They want to reduce the delta between skilled player and unskilled player on some level. It might not be intuitive to a new arcane player to double-dip on the burden buff, so a new player will do drastically less damage than a skilled player. Nerfing the ability to double dip will reduce arcane's damage in a way that also reduces the difference between a terrible player and a good player.

  12. spell queuing took a lot of skill to minmax the hole point was that good players good rewarded why avarage players can still acomplish this nerf on their own . tunning the game for hardcore mythic raiders able to pull this off everytime is a bad call blizz , now players feels that their time and effort that put into practice this with weakauras and shit means nothing and bad players will even do less dmg

  13. This is exactly why people lose faith in Blizzard. Instead of bringing something in line with the other specs they just nerf the fun of the spec. Then the specs that are just completely dead (frostfire) they give the most pathetic buff.

  14. Alternate point of view: arcane was incredibly complex. You had to make two videos on it. Given the complexity, not talking about you gigachads out there, was it reasonable for us to be following it while doing m+ or raid mechanics?

  15. the way i would assume it works is firestorm still has the same dmg (now+20%) but instead of doing it over 12 seconds it does it over 10 so its 2 damage buffs stacked on top of eachother, if its not like that then yeah its just a nerf which makes no sense.

  16. The numbers are just for clarity:
    If Firestorm does 120 Damage in 12 Seconds (roughly 10 per Second) and its getting its Damage buffed by 20% and reduced to 10 Seconds, now being 144 Damage in 10 Seconds (roughly 14,4 per Second) Explain to me how that can be seen as a nerf.
    The shorter duration and therefore higher dps with the damage buff makes its less punishing for mobs to leave the sotrm ealry imo.

  17. I will be sticking firm with fire mage this xpac, regardless of tuning, but i really dislike the living bomb talents. Scorch and hyperthermia talents give such a fun change in the usual rotation compared to living bomb which is 5-6 talents for something completely passive. Dont know how they would make it compete with arcane though with current tuning.

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