More tuning! Evoker BUFFS. Fire buffs, Arcane nerfs but I don’t get why they did it this way. Make it make sense. OPEN FOR MORE INFO↧↧↧
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UI Weakaura HUD (Luxthos w/ heavy modifications) WIP:
https://github.com/Preheat/Pastes/blob/main/TWW%20Modified%20Mage%20Weakaura%20for%20Fire%20and%20Arcane-%20Luxthos%20Template
The firestorm thing is just speculation, we wont know until the spelldata is updated. Either way I refuse to use that spell as scalecommander. No shot its worth even if its fully buffed 20%.
Blizzard: Alright boomkin dev, your on arcane now. (official email from blizzard)
Preheat shouuld be put in place of the developers, he atleast knows whats the correctr way, these changes from blizz make no freaking sence, Blizz needs to replace its workers seriously this is a joke
LIKE EVEN 2 SEC OF Arcane soul????!!! even i last longer in bed then this buff..
mage tears are always hilarious to me.
They no longer want rewarding specs… that's a sad turn for wow… by no means I consider myself a talented player but having rewarding specs made me wanna play more, get better and that's healthy, now I have no reason to play such a high tech aka punishing spec when I can go frost, press a button and do more dps… how is that healthy for the game?
Please make more heat on reverting the gameplay for arcane mage again
The only time I liked Arcane was in Icecrown where we spammed Blasts until the Tank screamed at us that we are all id..ts and should stop that crap (the moment where we wiped aggro…lol).
I am sorry for the Arcane lovers, but I do hope it gets blasted so I can play a build I actually enjoy – always hated that mana fiddling a great deal.
Preheat, where's the forum link so we can post feedback as a collective on the mage forum? It worked for NP, maybe it'll work again?
The Blizzard Mage developer is a blind, deaf and nutless monkey throwing crap on the wall.
If you didn't realize by now that Blizzard has no clue I can't really help you. I keep saying this, they seem to have never heard of simming. They have all the data, balancing should be so easy for them. But all they do is change random stuff.
I’m not sure what you mean by it only being a 3% buff because of the duration reduction, the damage is X over 12 seconds so changing it to X over 10 seconds just makes it do its damage faster, it doesn’t change the total damage, so it’s still a 20% buff
Double dipping shouldn't exist, so it makes perfect sense to fix it. Little delulu there.
They said they wouldn’t change our rotating so close to season 1… And now Arcane’s in the mud, even if the dmg is okay it just won’t be fun anymore
The problem is it’s not an easy spec to play, and not everyone can play the spec, getting the optimal gameplay requires time and effort, this spec os not for beginners and yet they still mess with the game play and will make it more complicated, even though they said they want to make arcane simpler to play, I really don’t understand blizzard
Dom dom blizz
I switched to my own frostfire fire mage spec and I’m just pumping out damage numbers. I’m fully kitted and I’m getting tons of procs nonstop. I’m finding it wayyyy more beneficial than Sunfury.
Me as a Frost mage watching this unfold is kinda comedic
Honestly hard to take mage feedback seriously, you will be fine and continue being a locked in meta spec relax
Where can we complain about this to blizzard?
Let's make another forum post to reverse it
Blizzard should have never done hero talents.
I swear mages are the biggest crybabies in wow
Fire is strong! Nerf it, doesnt work now. Arc is strong. Nerf it, will change rotation again. Frost? I guess i should wait for the end of changes and THEN pick a main.
Man, as a fire mage main, it's a rough life out there. Completely unplayable tuning wise
arcane soul 2 seconds is terrible as well, only 2 free barrages now and cc now?
Clearly wow hasn’t had a real mage dev in years
Pretty sure they just been having the janitor do the mage tunings for free
My lone issue with anything with double-dipping is that the game does not explain it. I know the only reason I understand it is because of guides.
The people who do spec tuning at Blizz literally receive complaints about a spec, then at random change an aspect of it's gameplay to make it look like they made some super unimaginably intelligent technical change to perfect a pretend magical vision on a whole other dimension they have for the gameplay of the spec when in reality they put all the spells in a line and played eeny, meeny, miny, moe to select a spell, then rolled dice to select the number of seconds to reduce the spell by.
Preheat cooking with fire on this one.
Spellqueueing and double dipping is so much fun and feels so rewarding. But apparently Blizzard hates it.
The only reason to make this burden of power change the way they made it was: They want to reduce the delta between skilled player and unskilled player on some level. It might not be intuitive to a new arcane player to double-dip on the burden buff, so a new player will do drastically less damage than a skilled player. Nerfing the ability to double dip will reduce arcane's damage in a way that also reduces the difference between a terrible player and a good player.
I’ve been playing spellslinger anyway and my damage is so good
L Blizz
spell queuing took a lot of skill to minmax the hole point was that good players good rewarded why avarage players can still acomplish this nerf on their own . tunning the game for hardcore mythic raiders able to pull this off everytime is a bad call blizz , now players feels that their time and effort that put into practice this with weakauras and shit means nothing and bad players will even do less dmg
This is exactly why people lose faith in Blizzard. Instead of bringing something in line with the other specs they just nerf the fun of the spec. Then the specs that are just completely dead (frostfire) they give the most pathetic buff.
So what you're saying is, I should reroll now?
Alternate point of view: arcane was incredibly complex. You had to make two videos on it. Given the complexity, not talking about you gigachads out there, was it reasonable for us to be following it while doing m+ or raid mechanics?
I find it funny that both changes to the arcane mage rotation are the exact opposite of what the spec needs (hint: it didn't need anything just numbers tuned).
Sigh…they are making this even harder for like 90% of players…how many are just going to miss a 2 second buff lol
the way i would assume it works is firestorm still has the same dmg (now+20%) but instead of doing it over 12 seconds it does it over 10 so its 2 damage buffs stacked on top of eachother, if its not like that then yeah its just a nerf which makes no sense.
Do players really find double dipping engaging or fun ?
Firestorm buff is more than 3% on pulls that don’t take an entire 12 seconds and or tanks who are always moving around
Too bad this nerf isn't smart at all! Just nerf nether precision or burden power % damage not fun gameplay skill cap….RIP one fun mechanics of this specs.
Also, wuäh mage not being fun and meta, wuäh
The numbers are just for clarity:
If Firestorm does 120 Damage in 12 Seconds (roughly 10 per Second) and its getting its Damage buffed by 20% and reduced to 10 Seconds, now being 144 Damage in 10 Seconds (roughly 14,4 per Second) Explain to me how that can be seen as a nerf.
The shorter duration and therefore higher dps with the damage buff makes its less punishing for mobs to leave the sotrm ealry imo.
I will be sticking firm with fire mage this xpac, regardless of tuning, but i really dislike the living bomb talents. Scorch and hyperthermia talents give such a fun change in the usual rotation compared to living bomb which is 5-6 talents for something completely passive. Dont know how they would make it compete with arcane though with current tuning.
exactly what I said, spending hours to learn a spec, just for blizzard to shit in your mouth 😀