In this episode of Design Delve, Ludo helps J understand his addiction problems to a game that’s had him hooked for over 16 years.
Music used in order of appearance:
Intruder – Stray OST
The Abyss – Hyper Light Drifter OST
Checking in – Celeste OST
The Notebooks – Stray OST
Secret Lab – Stray OST
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1:10 uh my guy, horde have been the one doing a lot of the questionable killing, gilneas? theramore? freakin night elf world tree that homed most of their population?
your reaction towards Hunters — however hyperbolic you may have wanted it to sound — reminds me of Folding Ideas' “Why It's Rude to Suck at Warcraft”, as if there was a Correct Way to Play the Game™ and for some reason Hunters violate this principle.
me, I've never played, and never desired to. I got hooked to MMOGs early on, and the social aspect of it hooked me _hard_. I decided that no, that's not what I want.
some of the uglier examples of player conduct have also convinced me that it was probably a good idea I never started.
I palyed wow for like 2-3 years and never really made any friends haha. Played with IRL friend but meeting people? never. But that's a me thing, I don't like online relations
Whoa, whoa, whoa… did i miss the episode where JM8 talked at length on why leveling is bullshit? CUZ THAT SHOULD EXIST
I played from Vanilla until Cataclysm before moving to Guild Wars 2. I ran an all troll (the race) guild and it resulted in the best social interactions. We did a lot of raids, PvP and dungeons and it always felt like an uphill battle but it was enjoyable. In Cataclysm, once the first few patches rolled around the difficulty got nerfed into the ground and there was such a slew of reputations and dailies to grind that I completely lost interest.
I actually came back for classic and enjoyed it immensely until it got flooded with micro transitions.
Seeing this video tempts me to try it again…
Still no transfers between EU and OCE/US servers and they're seperate accounts etc, so not quite all there with shared rep/etc
I play 100% solo so seeing any other people always gives me hives
Interesting to hear someone describe what's apparently so fun about these time wasters. I've bounced straight off of every MMO I've tried that plays like this.
My addiction is Destiny 2. And despite all the doomsaying and bad vibes as of late, I'm still having fun with it, for some very specific reasons.
– I love shooters, and I have yet to find any FPS with gunplay that feels as good as D2. I can forgive a lot if the core game just feels that damn good to play.
– I still have a core of friends I play with regularly.
– I may have done just about all of the highest official challenges in the game (dungeon solos, master raids, Grandmaster nightfalls) but now I'm branching out into the even crazier stuff with my friends (low-man raids, etc.)
– Buildcrafting is just plain fun, what can I say?
If I can find a shooter that scratches both my FPS and MMO itches better than D2, I'd consider it. But I've yet to find any other game that can compare.
WoW lost me years ago, and I've been wary of MMOs ever since. Any game that asks, let alone demands, that much of your time has a sisyphus-ian task keeping me genuinely engaged rather than just skinner-boxed. That's why I can only keep up with Warframe for a few months at a time before I fall out with it again; I get to a point where I've done everything I want to do and the rest is mostly just grinding or busy work and I lose interest. But then a few months go by and DE releases a new frame or two, or another chapter in the overarching story, and I'll poke my nose in to have a look, and it's like I never left! And it feels good to be able to leave a game like that and not feel like you're woefully behind. Warframe is a great example of a game that meets the player at their level of "willingness to commit".
I was definitely addicted to FFXI back in the day and it was 100% because of the social aspect.
Not proud of it, but I was addicted to Destiny 1 + 2. Lasted for years because I kept buying season passes and in consequence kept playing. I was severely depressed and this was an easy way to tune out of the world around me, even if that meant to play this empty hull of a game like a second job. There’s literally years of my life I don’t really have a lot of memories about, that’s how bad it was – what was worse: my depression or the game?
I’ve learned a lot by viewing it as a big social experiment and it thought me a lot about human behavior. I’ve read a lot about game design, got rid of my fear of speaking English as a second language and I’m not scared to talk to strangers anymore. I just wish it hadn’t taken me that long to drop the game, because it became a very frustrating experience the longer I played it.
MMOs in general, and WoW specifically, were the one branch of gaming I never dared to touch. I’m the type of person that for better or worse can concentrate on a single task for hours on end. At my best this task has been music, strength training, coding, computer repair, or something else useful. At my worst it’s been videogames of pretty much any kind, and I knew that if I started an MMO I wouldn’t come back, even at my lowest.
Something I always tell people who say: "Devs do not care for the game, this game is dead." Wich people always say in MMO's 1 week after a new content drop is this.
"The game isn't dead, you are playing it, you are complaining about it." But I also say this: "The games like this lives and die by it's community. Not it's content."
Something like Heroes of The Storm that hasn't had a new charater in years.. still survives and has tournaments? Why? COMMUNITY.
WC3 even before reforged was massively supported by COMMUNITY.
Starcraft 2 still exists by COMMUNITY.
And even LoL despite everything is there cause.. you guessed it COMMUNITY.
Now these games aren't MMO's but they have ties to Blizzard properties.
So now let me direct you to a MMO that's not traditionally MMO but still exists hugely these days. Roblox.
Content keeps coming due to community members making stuff, the company supports it and everyone is happy.
Heck VRChat still exists to this day cause of it's community.
As for MMO's. The titans that still exist like GW2, Ragnarok Online (Not 2), WoW, FF14 is cause of the player/dev dynamic and the fact their communities foster enjoyment.
I know several old MMO's that STILL exist to this day due to their communities despite never getting real updates cause the game is fun.
🔰🗡🏥
Well, when it comes to addiction inducing, clicker games are notorious for that. I've played one clicker game and felt it first hand how the addiction were induced on me. There is daily reward from being idle of course but also from daily free chests. There are also missions with various durations. The shorter ones give quick dopamine to do more while waiting for longer ones to complete. There are deep skill trees which require currency to purchase and as you might have guessed, it takes time to acquire these currency and thus game time is extended for that, and the loop goes on.
I am glad the game was on flash so when flash was discontinued, so did my game and my addiction to that game.
Hungers man, Hunters 😂
I found this game interesting only when talking with former players. Its always like an aa meeting. "This is how long its been since i last played." And you feel like they are expecting an applause.
This was the first time i began to consider actually playing. You know. As a hunter.
Do you think he hates hunters? I'm not so sure.
He say he played WoW for 16 years, but is he legit?
…Proceeds to dunk on hunters
One of us!
Most of the 300-hour games were things i could play solo. Something that required me to rely on others for most features or to even progress is not convenient, and games that allow playing with bots, usually don't allow the benefits, progress, or competency, and aren't common enough to be an alternative.
I have tried WoW once myself and dungeon diving was really addicting. I had to pull myself away or I would have kept playing.
I am tempted to try FF14, but I am just worried that it might take too much of my time, even with the free to play version to start.