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World of Warcraft’s Unkillable Enemy



Hi !

During World of Warcraft’s earliest versions, there were an enemy that was made to beat players whenever they went up against him. He never lost, and would only disappear once he had taken down his opposition – following them around the whole of Azeroth, if he had to.

In this video we will take a look at how players found him, how they used him as a weapon against the games major cities, and how, by random chance, they stumbled upon a way in which he could lose, after all…

Additional information:

Video edited using VideoPad Pro License

Images are from Pngtree and World of Warcraft (edited using VideoPad Pro)

Text and titles are from VideoPad Pro and Cooltext.com

Music soudtracks:

🎵 Song: World of Warcraft – Passages
🎵 Song: World of Warcraft – Song of Elune
🎵 Song: World of Warcraft – Val’sharah
🎵 Song: World of Warcraft – King of Stormwind

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34 Comments

  1. I am just amazed stories like this, about this topic that have been told A MILLION TIMES if not more, are still new to some people
    At this point you can literally regurgitate everything about WoW and still get views out of it

  2. The Cleaner. I had fun with that by kiting said demon npc's to places where I wanted them such as Gadgetstan or Orgrimmar, at which point players could not resist the urge to attack them, at which point multiple cleaners would spawn.

    This worked best with my warlock with the Ungoro one as you could banish her and simply kite the dog, then hopefully get a banish on the dog when you got to where you were going before anyone killed it because this would cause more and more cleaners to appear as more and more players hit the now immune dog thanks to the banish.

    As for geting it to die, my mage was good for that when mirror image got added in wotlk. Cast mirror images then a quick invisibility as you killed the demon, multiple cleaners would spawn for you and each mirror image (two for each mirror image at first due to a bug where the mirror images briefly appeared as shades) which would hang around until they expired then died.

  3. It just uses the death animation of dreadlord. While a regular dreadlord leaves behind his armor upon defeated, the cleaner leaves behind some stone shards, which are technically the recolored armor part of the dreadlord model.

  4. I'm still fuming that Blizz didn't make the hunter bow and staff the weapons of choice for Legion. Instead we got a gun for BM's which should have been for MM and then MM got the bow which should have been for BM.

    I will never forget this.

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