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MWIII: Biggest Mistake all New Players Make in Call of Duty | Breaking Down Minimap/Spawn



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MWIII: Biggest Mistake all New Players Make in Call of Duty | Breaking Down Minimap/Spawn
Video URL:
https://youtu.be/2Rj83XpK9rc

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46 Comments

  1. This is Awesome – Info I've always wanted to find. I would like to see an even more in-depth drilldown on minimap usage in real time. How a pro thinks, integrating the maps to derive and plan strategy and tactics on the go. Honestly, as an old, broken retired vet just sitting and playing COD to pass time, maybe one or five games per week it has taken me a couple of years to get to where I am, having a ball but rarely getting more than one or two kills before meeting my "maker!" And… You're the only "God" I believe in🤔

    I know this request somewhat asks for what you already provide, but I'm drilling down on my weaknesses here. Thanks for the lessons!!! I also tend to play completely defensive (in fear) so… I'm working on it!

    (Do you recognize the aircraft behind me in the profile pic?)

  2. Thank you! There are times when I am so focused on pushing that I am just running around not finding anyone, so recently I told myself, "Look where your team is at, and push opposite to that." With this though, I now can plan an attack without getting caught off guard by people sneaking up on me. Thanks for sharing! 🙂

  3. I do enjoy mp. Nice to play the OG maps again, hoping they add new maps evetually.
    But for now I'm playing zombies mostly. Enjoyed it a lot more than I thought I would.
    Waiting for warzone integration. Will be good I think.
    I think they did a good job with this game overall. Visually and audio is way better than mw2. Armory unlocks is stupid, but it is what it is.
    Will be playing the core game this year, not just warzone for sure.

  4. The arrows weren’t there at first which has me thinking that was intentional. Create a problem to then look golden once they fix it…idk just the feeling I get because the game should have had elevation arrows on the map right of the bat

  5. Do we know what the tolerance is for the arrows above and below the red dots on the mini map? ex: a guy is at an elevation 2-3 "feet" above where you're stadning. Will that trigger the level above arrows or does it have to be a much bigger amount to trigger that arrow? Could be something to test.

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