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Patch 11.0.5 Brings Much Needed Class Changes To WoW



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Welcome back! Patch 11.0.5 brings loads of class changes. We’ve tested them all on PTR, and you’ll learn everything you need to know in this video.

00:00 What 11.0.5 Does
00:54 Paladins
03:01 Balance
06:56 Rogues
09:20 Hunters
11:19 Mages
12:26 Shamans
14:55 Healers
16:17 Outro

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34 Comments

  1. Feels like off-healing hasn't been a thing since the Burning Crusade. Am I taking crazy pills here or do these paladin changes just seem like talents you're never going to use in any real scenario?

  2. I love how at 12:00 he sweeps a pretty big nerf for Frost Spellslinger under the Rug. Generating and comsuming as many Winter's Chills (and FoF) as possible is the major thing you play around. Having Splinterstorm no longer give you extra Winter's Chills to consume, which plant more Frost Splinters, which in turn reset Frozen Orb for more Fingers of Frost proccs will cost us quite some dps.
    Fire still needs big help to keep up with Frost/Arcane currently. Neither in M+, Raid or PvP they can shine as they should.
    Frostfire Hero Talents also need some help to keep up with Spellslinger and Sunfury.
    We are getting closer to a good Mage, but still far from "perfect".

  3. warriors need some love as well, they got gutted for no reason. yes they performed well on some aoe fights but for example: fury's single target is abismal while other specs are shining on both sustain single target and aoe. sometimes im falling behind the tank in heavy aoe in m+ in slayer spec bc i dont have all of my cooldowns up from the previous pack. meanwhile picking thane means my single target is gonna be even worse, meanwhile aoe won't get any better

  4. hoping my main (BM hunter) won't do such low damage that i'm embarrassed to do group content in 11.5 anymore. I pretty much dropped it and made an Earthen Dwarf army during 11.0

  5. They still need to do some more pruning on rogues before I will consider coming back to revisit the class but I'm glad they've acknowledged it's basically button bloat hell but in more flattering terms. Slice and Dice automatically being activated is a good step in the right direction, same with Thistle Tea.

  6. Literally balance Druid had every spell become a talent point and it’s just broken my whole love for boomkin, the damage is horrendous and the lack of intimacy with my cooldowns are just unavailable so I’m hoping this rework will add more flow to the class.

  7. Let shamans use 2h weapons thats all i need. Thought stormbringer was doing that but nope. And maybe let my demolish on my arms warrior move at reduced speed

  8. not sure why so many think boomkin is bad right now, seems to be doing pretty well single target and aoe with the m+ build, does have quiet a few defensives , rivival, bark skin, enraged regen, the instant cast regrowth procs that give damage reduction while its on you, and you have a disengage, and considering how easy the rotation is managing eclipes isnt hard either

  9. Or, hear me out… Bring back pendulum Boomkin. Why the hell did they get rid of that.
    And yeah the auto thistle tea is a good change for those who struggle with it, but especially for sub is a MASSIVE nerf. Not being able to control when your thistle tea procs can completely ruin your dance and CB/ST windows. Like… REALLY badly.

  10. They need to do something about solo Delve balance. It is a joke how hard I have to fight in a T8 with my Enhancement Shaman while my tank twinks (and Demo WL) just roll through them with ease.
    Heck, my Druide just reached lvl 80 two hours ago and while watching this video on the second screen I did a T8 delve solo with her as Bear with ilvl 570 … got a Guardian weapon 🙂

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