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Mythic+ Season 1, Week 2 | Meta, Popularity & Performance of Specs



The War Within – Mythic+ Season 1, Week 2:
Recap of Mythic+’s Meta, Popularity & Performance of Specs, the best DPS, the most brought in high keys, the most popular overall, and more!

00:00 Intro
01:09 Best DPS Results in Mythic+
03:05 Best DPS of Tanks & Healers
04:10 Mythic+ High Keys Meta
06:42 Mythic+ TOP Keys Meta
09:45 Mythic+ Tierlists
11:02 DPS Numbers Aren’t Everything
13:09 Dungeons & Popular Comps
15:05 Mythic+ Keys Bottleneck
18:32 SEE YOU SOON!

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37 Comments

  1. 2350io, 617 Survival Hunter pugging here. Spent hour+ trying to get into a +10 tonight for the vault. It took somewhere around 400-600 applications to get in a siege. I got in just bc i was a dwarf into a seige key. XD

    Im grinding my own key & friend requesting good players next week – hopefully itll be a better experience

  2. Really can't seem to decide what to play, I don't like anything I played in DF.
    I leveled my enh shaman but I hate how it plays on Single target, and I hate how 50% of all its damage comes from tempest and CL on AoE.
    I leveled up my DK, I hate how boring frost is, how most of its damage comes from KM obliterates, and how RNG reliant it is on KM procs to do any damage.
    I don't like how resource/rune starved festering scythe UH feels. I don't like the Rider hero tree either.
    I leveled up my ret paladin but it has no awesome DPS cooldowns aside from Wings.
    My fury warrior is getting nerfed into the ground in 11.0.5.
    what then, monk or demon hunter? kek.

  3. Great insight and here is my prediction: The m+ runs will drop of a cliff like never before. Gilded not reachable, invites for +9s only for people who cleared +10s on average. How is this possible statistically? The very high-io people are invited to farm the lower keys for gear. Those will have the most keys run and there is a drop-off where you will see almost no one invited to groups. Mark my words, this season they missed the mark drastically like never before

  4. Who the fk of these Devs thought that dying to their crazy mechanics, then bricking your groups key or losing time running back because no respawn points wasn't punishment enough but let's add 15 second timer punishment as well. Was there any key where chain releasing helped you time the key before and now you have to add that additional punishment of 15 seconds, what problem does adding that solve? I don't get it.

  5. its time to dent aug evoker blizzard, wake up!!! please not another season of only aug in higher keys 99% of time. the spec is so boring to play, i feel bad for all the slaves playing it

  6. Ret pally here 614. I’m usually top on the meters but per usual. Can’t get into anything higher than a 7. Then folks can’t time it. Can’t upgrade any of my crafted gear without 9s or mythic. Most people can’t even time a 5.

  7. Ret pally here 614. I’m usually top on the meters but per usual. Can’t get into anything higher than a 7. Then folks can’t time it. Can’t upgrade any of my crafted gear without 9s or mythic. Most people can’t even time a 5.

  8. had a busy week and couldn't play last week, now this week my 2069 rating is basically nothing and i can't find any +7 and above keys anymore cus of my shit rating, it's insane how one week changes everything.

  9. This season is a train wreck atm. Maaaaaaaybe better gear will solve it. But at the moment dungeons feel too hard, timers too tight, and loot requiring 9s and 10s feels.., far far away

  10. I would propose removing the death timer completely or making it an optional challenge mode for extra score or cosmetics.

    I don’t know who needs to hear this, but it’s a terrible mechanic that removes all fun from M+

  11. One theory is that with the easier access to gear from delves is flooding the community with loot and inflating the ilvl of players who should not be doing M+ as high as they are because their ilvl and rating is showing they can handle it but they actually cannot. In turn effecting players who can actually clear the content. Seeing a huge increase in bricked keys this week simply due to the increased number of casual players failing in M+.

  12. – Aug + Mage meta again ✅
    – Punished 3x on timer for dying ✅
    – Higher difficulty spike from 9-10 and 11-12 ✅
    – No longer able to stop interrupts with CC ✅
    – Great Vault mythic track item only available on a 10 ✅
    – Higher cost for crests required to craft bis embelishments ✅
    – Nerf tanks self healing ✅

    Only good thing that came out of this mess was the removal of affixes, however the cost for it was…. hm.

  13. Would it be more reasonable to compare the first weeks of a season to each other when it comes to success rate? Since at the start people are more likely struggling clearing dungeons. Or am I missing something here?

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