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EA SPORTS WRC is really good



EA Sports WRC was something I wasnt expecting. It is extremely fun!

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49 Comments

  1. I love this EA Sports WRC game. I loved Dirt Rally 1 & 2. I am running an older i7-6700k and a GTX1070 and triples. It runs pretty smoothly with a lower setting. It is still bonkers good. I did not expect to be able to run it in triples, but I can and in the drivers seat it gives me a great seated view. I can see turns and all. I am using an 8NM Fanatec GT DD base with an older Fanatec WRC xbox wheel, I have Fanatec V3 Inverted pedals and the 2.5 shifter. I have an old TM TH8A shifter that I modded with an external spring and a modded sequential cover that I opened longer and removed the spring. It works very nicely. I am learning to hand brake. Once I figured out how the game worked I got it all to work very well. I love the ffb and wheel lock. I am in a couple of leagues, I am near the bottom. I am in one that has no driving aids, fairly tough, but only 6 legs per rally week. "The Simpit Rally." It is open to joining.

  2. No thanks. Sticking to Burns and DR. I would be surprised if anyone played this in 10 years, even 5, but you wouldn't say the same for those two titles. Huge disappointment I think. Instead of building on DR2 EA forces them to use a new engine not made for racing games. As a result, you get weird driving physics, flat roads and somehow worse graphics. Of course this was all expected and in the cards as soon as they sold out, but you never know beforehand.

  3. Dirt 2 and grid 2019 weren't ea and they had a ton of dlc, so I don't think ea is to blame here. They were really surprisingly good with not forcing any dlc into fifa, for example, which they could easily do by adding new leagues, and also the SW jedi games, they aren't ruined by dlc either for some wonderful reason.

  4. I’m seeing a lot of YouTubers I follow pumping this game. I’m a bit disappointed because I know this game doesn’t run well I have a rtx4090…. So I’m starting to get very suspicious that a lot of YouTubers I trust are actually just payed off.

  5. To release a new racing game one year after the release of psvr2, without support for psvr2 or pcvr, when previous rally games have had both psvr and pcvr support.. that's mindbogling.

  6. No it’s not. Dirt Rally 2.0 looks and plays better! Which is actually a shame.

    The rain is superior, the track detail, weather effects and skylines of Dirt Rally 2.0 all put EA’s latest effort to shame.

    The stages in 2023 are long but barren and quite boring. The tracks in 2.0 and even Generations were way more interesting and fun than these (a.i. generated?!) tracks.

    The sad state of gaming in 23: new games are “sold” to us as gold but are turds compared to previous incarnations (even on lesser hardware)!

  7. It isn't really good. It's ok at best. Not sure why the reviews are praising it so much, it feels like slightly less janky WRC, but it's still nowhere near Dirt Rally 2 in terms of physics and sound

  8. This is unbelievable in what stage this game was released, and what is the physics. Haven't seen so unrealistic after DIRT Rally 2.0. Great job with making the real special stages, but they also needs deeper trenches and gravel differencies etc leafes etc rocks dust to the road, more realistic elements, which affects to the physics. But when the physics engine is originally designed for flying space ships, you cannot make it good otherwise you do whole physics overhaul to specific rallying. This needs to be done definedly to WRC 24. You got so much potential but you lose it while releasing this in buggy stage and ruining everything with wrong physics. It's very annoying when coming to 90 degree road crossing, you can brake from full speed 2x as late as real world, and car will make impossible grip turnings etc… cannot understand why make this game so stupid. And the cuttings.. omg what bullsh.t when watching how people drive this game, never would be possible in real world. So if this is trying to simulate in any level of rallying, you need to change directions. Mayde DIRT series for those who want to fly space ships looking like cars where ever imaginary tracks they want. Have those CM developers anybody drove a real rally cars and a real rallyes? I'll help you voluntarily if you want to listen. I'll hope you get it next year. All the best for everyone.

  9. This is still far from a proper sim like RBR, even without any assists and hardcore damage on. But I must admit that I'm having an absolute blast, it really has a lot going for it. The inconsistent performance is the worst part, FPS floats a lot and there are innumerous stutters.

  10. too much grip on gravel. correct grip on tarmac but with little consequence for errors, it is too predictable/ arcade. the ffb is also really weird and twitchy/ erratic and all over the place. watch irl footage and the steering wheel does not move that much. it is far more smooth. the performance issues are unacceptable. the lack of gravel hitting the underside of the car and being caught up in the wheel arches etc is MASSIVELY disappointing considering the previous game from these devs nailed that aspect.
    the co driver calls are way too late, and boring in comparison to phill mills who did an excellent job in dr2. the delay/ lag between the physical input and the in game steering wheel is unacceptable. there appears to occasionaly be an input delay/ input smoothing/ assist that cant be disabled.
    there is more, but that is enough for now. please fix this garbage codemasters.

  11. There are issues. Lack of UDP telemetry, proper triple screen support, performance issues. On consoles it looks a bit last gen. No VR support yet. It could have been great. The handing, force feedback, and stages are good. It will be a great game at some point, but right now it isn’t.

  12. Setting aside my disappoint regarding the absence of VR at launch, I now understand that UDP telemetry output is also missing and that there are no plans to include it in the future. Does anyone know if this is correct?

  13. The biggest performance issue is (hopefully) patched tomorrow. There could definitely be some polish and quality of life upgrades to the user experience. Overall, at the heart of it this is a very good rally game, with shedloads of content and fairly reasonably priced.

  14. Codemasters may not have made a WRC branded rally game till now, but they did have the WRC license in the Colin McRae rally days. The first 3 games of that franchise was fully licensed by WRC

  15. Ive found that the game does everything quite well to be honest. I get frame drops on series x but hey it’s still running 4k no issues aside from the rare frame loss

  16. I hate that they don't have Daily/Weekly/Monthly challenges anymore. The big player pool was a great way to judge how well I did on the Event. Let's see if club championships can fill that role.

  17. The game is poor. It looks bad, it drives like a bad arcade game with insane amounts of grip, snow and rain effects are laughable, courses look almost as cut and paste as the trees, the performance is poor, the only good point is the course lengths. But it gets a good review … go figure. Dirt Rally 2 is better.

  18. Another shill channel detected? Not a word about missing triple monitor support, missing VR support or even missing UDP Telemetry for hooking up simracing rigs and accessories. Are we getting shilled massively again just like with Forza Motorsport a month ago? And "floatiness" is nowhere NEAR gone…Car still rotates around center axis. At lest you criticized graphics and performance…

  19. I was really looking forward to this game. Everything looked great. It all rested on how the game actually felt on wheel. I refunded it and have gone back to DiRT 2.0. I'm sure it's great for the more casual market and I understand why a WRC game would be more arcade than sim to be more accessible but it's still really disappointing that it's not more of a sim. Hopefully Codemasters will still be making something for the fans of more sim orientated games.

  20. The wheel setting on PS5 is complete useless (T300). Instead of X-, O-button etc it shows red, green buttons. What you have to push is different of the controller.
    I have never seen a most stupid thing with steering wheels in a game. I hope they will fix this quickly.

  21. Playing on PS5, mainly with controller and having a blast. Yes, there are some graphical glitches and some stutters which I'm sure will be solved, as mentioned these are not game-breaking. The physics are wonderful balanced enough for the more casual or sim racer to enjoy. If you're a "pro" driver you will definitely be faster than the casuals. The casual driver will enjoy the experience.

  22. racing games need to STAY AWAY from unreal engine 4. all racing sims on UE4 have horrible performance especially when in VR. It looks nice but it's not worth the performance hits

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