While World of Warcraft still dominates the MMORPG scene, unfortunately, it has evolved into a very different game. The era of games like classic WoW presenting superb challenges, enticing mysteries, and gameplay that requires cooperation has sadly passed. In this video, I explore why exactly World of Warcraft has changed and how the changing gaming landscape ensures that there will never be another game quite like the original World of Warcraft.
Gameplay used from other creators falls under Fair Use and is appropriately tagged. For additional WoW gameplay footage please explore the channels that are watermarked on gameplay footage.
Furthermore some elements have been taken from the following channels which has been credited. These elements fall under Fair Use guidelines.
@CarbotAnimations : You can find their superb video “This is World Of Warcraft” on their channel. This is a must-watch for any classic WoW fan.
Music: All music is sourced from the World of Warcraft soundtrack which can be found in various Youtube compilations
he said it, its about because games are too easy and too casual, MMORPGS CANT BE EASY, they need progression, the leveling being a little hard is a important part of the game, no point rushing to endgame because endgame is boring and slow, you know what would be a great game? a game that you have a really long leveling, maybe a lv 200 one with a long way to go, so people at the endgame would feel rewarding af for reaching it (that's exacly why tibia and sort of games made success btw, because their leveling is different, you got no level cap and so on)
BUT maybe if those stupid ass companies stop feeding their stupid mmorpg games with less p2w stuff or limitations it could have a better or even game as wow. you know why wow is so good? because it DONT have limits, you wanna farm all day? you can, you wanna run dungeons all day? you can, you want to grind you can, want to pvp all day, you can.
ITS ABOUT LIMITS, STUPID ASS GAME DEVS STOP BEING DUMB ON SUCH A SIMPLE THING, STOP USING LIMITS ON YOUR GAMES (oh but the workers dont have time to catch up the hardcores) YOU KNOW WHY THERE'S A REASON WE SEPARATE CASUAL FROM HARDCORES? YOU KNOW THAT THERE'S CASUAL GUILDS AND HARDCORE ONES RIGHT? WANNA BE HARDCORE? GIVE UP YOUR JOB AND FOCUS ON THE GAME, STREAM, DO ANOTHER THING THAT'LL LEAVE YOU WITH MORE FREE TIME -_-'
I AM A COMMON WORKER AND I'M SAYING THAT, GET REAL
"oh but there are games with no limitations"
ok so quote me each one and see that they're all dogshit because they either have TOO MUCH p2w on them or either their launch was totally dogshit server regarding and never got fixed, or they dont have update management enough leaving the game dead because there's no new stuff to keep players on playing or either its a stupid ass pixel or very bad graphics game (AND YES GRAPHICS MATTER, SPECIALLY THOSE DAYS, I DONT WANNA PLAY A STUPID ASS PIXEL GAME WHEN I HAD TO BUY A 3000 DOLLARS (converted to my country money) JUST TO KEEP UP WITH THE ADVANCE OF TECNOLOGY)
you know what's even funny? those stupid ass companies do this dogshit of using many limits on a game and setting up a p2w heavy shit, then turn the game into a mobile and fucks up their game
great content! Agreed, there will never be another wow like it was back then. The shear amount of solutions, tutorials, communities and instant communication makes it impossible to play in game were you experience the unknown, when you stand in awe of the content etc because it is already reviewed, documented, solved. Plus the fact that some of us are already 40+ and we are mainly reminiscing less anxious times., not just about the game itself.
Been playing wow since it came out and a month ago it just hit me, the game is not fun anymore. I was mid raid and I reached my breaking point. It is the same rinse and repeast cycle of raid and m+ every damn expansion. The only game that came close to the classic feeling for me was the first launch of New World. It was so fresh and lvling took a decent while, professions were super good and the grind was real.. sadly they watered down too.
I remember playing WOW as young as 5 years old! I stopped playing when I was around 10/11 because I finally got frustrated at being so bad at it lol as a kid I really just messed around
I remember playing simpler stuff like metin2 15 years ago.
Back then there was a difference which changed the atmosphere: the grinding for exp and leveling was so much, the whole experience was stretched out. And that meant you could find people of your level to play, joke around, lose time with, at all level ranges.
Although metin2's main gameplay just consisted of grinding exp killing mobs or grinding money dropping stuff around (there were few other activities like fishingmining at the time which helped varying a bit), it was fine because nobody was pressuring you on reaching endgame (it would have taken months anyway) and there was no fomo back then. You didn't even know if they would have ever added content in the next 4 years.
This has been lost since everybody now knows they have to run to level cap and then do "endgame" content, then new patch rolls, all the stuff you worked hard for became meaningless, and the cycle repeats.
Today it might be possible to overcome the sheer presence and ubiquity of solutions, tutorials, and guides popping up minutes after something gets released or discovered..but I'm not a programmer nor a developer so I'll just spit my 2 cents.
One of the few things AI is capable of is reproducing variations of yet similar productions, for example of images, or code.
I might imagine a finetuned system in a mmo in which an AI generates new iterations of code or enemy behaviors, or mechanics each time, based off the original code and settings.
So if a dungeon or a boss is discovered, or whenever you get into an instance, that instance will have rules or mechanics slightly (or not) changed each time by new variations of code written on the fly by AI.
In that case, no matter which guides or how many you look for, they will tell you to jump on the green tile but all you can see in game is a yellow lever which does the opposite, not mentioned anywhere in the internet.
Or that raid boss which is told to run a dps check at 40% health might just be casting a trap or a heal check instead: something different yet similar on every instance of it.
I've suggested AI because it would provide countless variations instead of just like "this dungeon might be x,y,or z version: here's what to do in each case".