Legends of Runeterra is free to play, and unlike many free to play games, it has been hailed as one of the least predatory economic models around. What more the game is incredibly fun, probably the best new game I’ve personally experienced in years, and this video will teach you everything you need to know, from deck construction to gameplay and rules, in a matter of minutes.
#runeterra #legendsofruneterra #leagueoflegends
How To Play Pokemon Trading Card Game: https://www.youtube.com/watch?v=DSfBJ-EeFhc
How To Play Keyforge – A Unique Deck Game: https://www.youtube.com/watch?v=d5mtpGmXiIg
How To Play Smash Up – A Shuffle Building Game: https://www.youtube.com/watch?v=OrCunWxR3dg
How To Play Gemstone IV: Where Dungeons And Dragons Becomes an MMORPG: https://www.youtube.com/watch?v=61hqsldVvRk
How To Play The Binding Of Isaac: Four Souls Card Game: https://www.youtube.com/watch?v=ya2iujUGP-E
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Also, want to stress: not an ad, not sponsored, done 100% independently by me. Why? Because I love this game and you should go try it. OR, here my video on How To Play KEYFORGE: https://youtu.be/d5mtpGmXiIg
this is an awesome tutorial, I got what I as searching for, meaning a well structured video for entry level player, great one
yu gi oh not beinf mentioned 😂
Good vid! Better video than the actual riot guide that were all just fluff and little to no actual gameplay information.
My brain just retired
Cool video, does your school have an esports team?
Magic Planes similarity to Runeterra regions:
Demacia – Theros
Freljord – Keldhelm
Ionia – Kamigawa
Piltover and Zaun – Kaladesh/ Ravnica
Shadow Isles – Innistrad
Bilgewater – Ixalan
Shurima – Amonkhet
Targon – Tarkir (Maybe)
Noxus – Alara (Fits with the conflict and unifying planes aspect)
Bandle City – Lorwyn
You kinda lost me at Mana… limiting card choice and building to fit the mana curve is something I hate..
It looks interesting otherwise!
Thank you, have been playing for some houers and got some nice tips here 🙂
Great video! Everything was broken down and explained well
Which is better MTG Arena or this game?
A+ job! The only element I'm a little confused on is what Slow does?
Nice video ! Thx
This is by far the most thorough breakdown of the game and phases I have found for the game! Thank you!
I started playing LoR soon after this video released, and I’ve been having fun with it ever since. When it became apparent to me that MTGA would never change its atrocious economy system or bugs LoR became my main card game. I have 100% of the cards completely free to play and am now consistently masters. Now that the game is coming close to two years since release, I’d love to hear your thoughts about the game as time has gone on.
Great video. very informative. just the channel name got me really confused
To win this videogame, run a Demacia deck.
Thank you!
great video
Prof in 2020: One of the benefits of Runeterra is that digital cards can be nerfed and rebalanced.
WoTC: WRITE THAT DOWN! WRITE THAT DOWN!
*Alchemy is released December of 2021…
Don't have the time to watch the full video right now, but I will as soon as I can. Thanks for this Prof, I've been trying to get into the game, but don't still fully understand the turn cycle, or mechanics, and who better than you to learn it from?
Great video, bro.
Just in case people are wanting some updates:
1) There is no longer a traditional tutorial. This has been replaced with something called the Path of Champions, which is a brand new PvE mode. There are still tutorials out there (they are called challenges), but you have to get through 1 level of the Path of Champions to get to it. The first level of Path of Champions is still designed with new players in mind, but this can still be seen as a little bit of friction Riot has added recently to the new player experience. However, considering how conscious they are of the new player experience (and how I often I see it complained about on reddit from new players), I imagine we'll be seeing updates to this soon enough.
2) There are 4 additional regions that have been added since this video was made, and based on what we know, they look to be done with adding regions for now. These 4 regions are: Bilgewater, Targon, Shurima, and Bandle City.
3) There is now a 4th spell speed: "Focus". This was originally a subset of "Burst" spells, but Riot thought it functioned independently enough from "Burst" as to keyword it as a new spell speed. Essentially, it operates similar to Burst, except that it can't be cast in response to opponents Fast and Slow spells, nor during combat.
4) There is no more purchase limits on Wildcards. As someone who has been playing LoR off and on for over a year now, I'm not even sure if this is even a relevant thing to worry about an update on. I don't know really that many people (if any) who ever felt the need to buy wildcards, and if they do, the need to buy so many as to get to a limit.
5) There is now a new prismatic shard system, which acts kind of similarly to Hearthstone's golden card crafting system. Unlike Hearthstone though, you can't make cards prismatic unless you already own them, and the material to make cards prismatic are not the materials you use to make cards. This is honestly a pretty underdeveloped system, but it's one of the few ways players are able to style out their pet decks, similar to how Magic players like to foil out their decks they've invested in.
Overall, a still very good review, and not much (outside of card/UI updates, balance patches, expansions, etc) has really changed. The core philosophy is still there and still being executed: a fun, interactive, CCG, where the focus of spending your money isn't on the game play elements, but is instead almost entirely focused on the cosmetic elements.
Great video. Thank you!!!