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Leaked Document: World of Warcraft’s Next New Classes & Hero Talents



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Blizzard are testing class, spec and hero talent concepts against different segments of the playerbase – a move that makes a lot of sense given how Evokers were not universally well received.

Source: https://www.chromie.de/world-of-warcraft-blizzard-testet-neue-klassen-wie-totenbeschwoerer-und-kampfmagier-was-koennte-wirklich-kommen/

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38 Comments

  1. as a game devloper you should add classes wat people want not wat they think they like take for example all the titian classes they are noting there is a big thing will people play those, so you do the ones they want

  2. All the classes share the same homogeneous issue with balancing. Largely due to players' overcompetetive nature, nerfs and retoolings have turned every class into "spam this, press this at the start, use this when this procs, and use these cooldowns when possible." When the new classes are introduced they will get their 15 minutes of OP fame, then fade into the background like the rest after nerfs. You know what made me feel a little cooler? Those Legion artifacts . THAT made classes stand out and seem more special.

  3. A lot of people still want a Necromancer class, and I can't say I blame them. They are so common in these types of games and it's crazy to me that Blizzard hasn't added one yet. I know we got the Death Knight, but we also got a Demon Hunter despite having a Warlock. The Necromancer will just the spellcaster version of the Death Knight.
    Personally, I'd like to see a Void-based class, cuz of all the Cosmic Forces, the Void is the only one to not have a major class to represent it. All it has are certain specs of classes more famous for being associated with another Force. So I'd love for a full, Void themed class.

  4. Why would Blizzard release a new class that has zero connection with the expansion lore? WoTLK had DK, Legion had DH, MoP had Monk, DF had Evoker. Now Tinker? Where? Even Necromancer. I could see something like Astrologian or Titankiller coming in TLT, but I hope they don’t bring up new classes and just fix the existing ones instead.

  5. The King of Clickbait has returned in proper fashion with surveys now being called "leaked documents". I know you tend to shamelessly defend your clickbait, but do you really feel it doesn't detract from the integrity of not just your current content, but all your future content as well, including your games? It's the number one thing associated with your channel, surely it's not still worth it.

  6. Tinkerer, Necromancer, and Witch, with some of those are very interesting ideas. I would like to see a focus on under used weapons. Spell casters in wow feel very samey, as they mostly just use hands to cast, and don't really use their staff, wand or off-hands aside from some very niche spells. I wish there was a class that was all about wands. In addition would love to see a magic based class that uses guns. In addition I would like to see expanded DH spec, a void spec, feels natural progression of DH, and ever since Legion there is one DH that uses a polearm so that would be nice for DH using 2-Handers. In addition to allow feral/bear druids use a glyph similar to the astral form, don't get me wrong I love my cat and bear forms, im just love to have that option. Either way very open to new weapon types, especially for bards, that could use actual instruments.

  7. Why just stop at one class? Like you said yourself advanced classes are present in similar games, especially Japanese ones, so IMO the introduction of advanced classes in The Last Titan would in essence reboot the whole franchise and base the next 20 years of Warcraft like they promised the Woldsoul Saga would do.

  8. Necromancer is so over done, and we have more than enough pet classes. Everything else sounds neat though. Can't wait to never hear about any of this ever again.

  9. I really hope we dont get a necro class/spec. Combat in retail is already incredibly cluttered and often hard do read. Dont need to add a constant stream of skeletons to add to the confusion

  10. Speaking personally, every mention of a Necromancer class makes me worried as a Warlock main. Both archetypes involve minions and DoTs, and Blizzard has a history of stripping 'locks of abilities in favor of new classes (and old ones in some instances). I would much rather have Necromancers as a "skin" for Warlocks which changes the look of spells and minions, and maybe changes the element used (Cold instead of fire for instance).

  11. Tinker has always been the most lore fitting and sorely missed gameplay wise class. Problem is with blizzard often when they know we want something we get given the opposite or a strange twist of it. Like those lizard lips race the evokers. Like void elves. Rock dwarfs etc. it’s almost like a prideful ‘we know better” (still no ogre race)

  12. We already have too many classes and races there going to have to replace some old classes or races..I don't understand what there trying to do.? Wow is not ffix is not EverQuest not lotro..these are not original ideas..😮😮

  13. the Warden could be a unique playstyle like a combined survival hunter and fury warrior. A ranged dps, melee, and a tank spec. THere's definitely ways you could set this apart from a demon hunter.

  14. I always wanted a spellbreaker class, but then we got demon hunters and weird looking dragons :/

    On the other hand, I'd prefer the devs doubling down on existing classes instead of introducing yet a new one, for example I always wanted to use Warcraft 3's Wind Walk ability on my warrior, giving temporary invisibility and crit damage on decloaking instead of charge

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