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Skill-Based Damage EXPOSED by Game Dev in Call of Duty! Shocking Insights! 🚨



Is Call of Duty secretly using skill-based damage algorithms to manipulate your gunfights and gameplay experience? 🤔 A game developer breaks down the theory and shares shocking insights into how this controversial mechanic could be impacting your matches. From weapon damage inconsistencies to potential hidden algorithms, we’re unpacking it all!

In this video we cover👀
What skill-based damage is and how it might work from a developer’s perspective and whether this could actually happen in Call of Duty.
Could this explain why your shots feel weaker in some matches? Or is it just another gaming myth? Stick around to find out and share your thoughts in the comments below!

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33 Comments

  1. Lmao thanks for the shoutout. Dropped a sub!

    Couple of notes

    1. I meant to say “ray casting” and not “ray tracing” lol.

    2. I’m currently working on multiplayer logic for my side project game. Once I get all that in place I’ll update the video to show examples with all that in place. Maybe like a real time KDA nerf which is constantly changing based off your kda in game

    3. My name is pronounced McWickyyyy (as in Mcdonalds lmao). Although I have had multiple people use Mr Wickyyyy as well. And I like both versions so feel free to use whatever you want haha

  2. The previous mitigations shown by Ricochet further prove that such function is active in call of duty.
    if (player.IsCheater) { damage.rate = 0.01; }

    Also, why not just….
    if (player.IsCheater) { player.PermaBan = true; } ??? BECAUSE IT IS NOT PROFITABLE TO BAN CHEATERS RIGHT AWAY. They use them as "the better player with un locked skin and camos" to market them to you.

  3. There is so much witch craft going on both behind the scene and jeeting, I can’t see a way back now even if they wanted to fix it. Shame really, was fun while it lasted but it’s time to move on 🦄

  4. Another banger video! The more I see about coding and gaming. I can say that Activision is the most corrupt gaming franchise there is. I don’t get why the BBB have not flagged this pathetic company

  5. He's right Hapa, I'm working on something that shows the actual servers responsible for the real time manipulation and surprise they pop up starting in MW2019. And run the same IP addresses (or really close to it) up into black ops 6. This is also tied to packet burst. The server that simulates the game is the main server. But you have up to three other connections that go in tandem with this actual game server that are there for one reason. Manipulation. I need help spreading this message. I'm too small a YouTuber. Algorithm ignores me. I make stupid videos. Then I make actual informative videos. I am dropping part 2 soon. Appreciate you fam. Imo what I'm working on is solid proof

  6. It has bro. I play hardcore lmfao and still get so many hit markers when my gun is 1 or 2 shot kill. But I get 5 or more hitmarkers. Wish the put combat log. Like rust it shows if bullets hit or not and how far and all info. If they did this. They’d be exposed instantly

  7. OG warzone had the same low tick rate servers, and I dont remember having hit reg problems so often and dying in 4 bullets from an SMG shooting me on my toes. It's clear they've added so much manipulative fuckry on the back end that it's affecting the servers' performance. Now that they've added AI that's in its learning phase to the mix, shits all fucked up.

  8. No Shite! I have a original mw3 shirt like that but its black but there's no soldier on the front.. I also use to have a "Call of Duty Elite" Hat..!!!! If anyone remembers that

  9. I honestly dont know if im gettin terrible packet loss or this is happening to me im crim 3 rn goin for iri and im shootin thru ppl and my bullets hit like 5 secs late n ill be on 15 ping i dont get it lol

  10. The black squid games skin usually beats me in a gunfight. Most definitely EOMM is present in every game of mine. Sometimes it helps me win. One of the most annoying types of EOMM is when you are shooting an evading or flying enemy, and EOMM decides that the last bullet that downs never hits, even more noticeable when you are sniping.

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