I have a TTRPG game on Discord and Roll20 where we play in a modified version of the WarCraft setting. Here are some of the changes I’ve done to it to make it a better tabletop RPG setting, and why I’ve done them. Do you want to know more about the specific aspects? Let me know.
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Would be really great to get some materials you made, as it sounds awesome. I have allways been up to play WOW as TTRPG, without all this MMORPG setbacks.
this is super sick, I really love this and I really hope you post more stuff about your project.
I've been undertaking a similar project, I've been putting together a huge map of azeroth as it was in 2009, disregarding and cata and beyond lore and clearing up many of the gamier elements to eventually create a large detailed rendition of azeroth.
Would like a video on the system that you guys used for rules.
Notes on mountains, they were actually the solution to the scale compression of different distinct areas. Instead of having mixing transitions from plains2swamp/etc where the player would have to run for some time and the landscape would gradually change, it is much easier to have a hard cut over between the zones.
As much as the Barrens were fondly remembered, they were not great from a gameplay perspective of having to traverse long distances with minimal things to do. Now if you were to go to scale there would be a barrens between each zone.
You can see much more elegant example of hard partitions in places like West Fall/Duskmoore with the river. But that geologic structure requires more story telling than mountains partitioning zones.
Minor comment as the semantics of hard cut over between zones as a gameplay/UX improvement. I believe this was in the WoW Diary book if you are looking for the source on it, it is an excellent book.