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What Chris Metzen Actually Did On The War Within



We have a wealth of deep dive interviews to cover, including with Chris Metzen, who has talked about what things were like when he returned to Blizzard, and how they’ve changed.
➡️ Check our our next Lore video early: https://bellular.games/beledar-the-arathi-of-hallowfall-explained/

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37 Comments

  1. The big problem for me is WoW hasn't been a story driven game in such a long time I just don't care about it. You never feel like actually part of the world or that you have any say in what is happening. Why the hell aren't there quests with multiple outcomes or endings depending on your choices? I would actively want to replay a zone and explore alternative endings based on different decisions. Ultimately, good guys win, bad guys lose. Dead good people are resurrected and everything is predictable.

  2. ”I don’t see how the players fit into that.”

    That’s easy! We don’t! Because we the players are not part of the story! We are just the rigging crew setting up the camera for the real characters to do the active adventuring! 99% of what we the players do in these last expansions is just busy work in between the real story developments where the actual characters can stand around and talk about their fcking feelings so that the writers can pat themselves on the back for a job well done. It is literally just their fan fiction virtual novel that we are just tagging along in and I for one am so damn tired of this type of storytelling.

  3. While some decentralization/democratization of creative decisions is good/useful, overall its bad to not have a strong autocratic approach for creative vision.

  4. Old blizzard was unbearable, when i see things in the game that remind me of it i cringe so bad. Thankfully nowadays the gameplay issues and bad system designs that i come across are mostly unintended bugs, but back then they were intentionally designed this way.

  5. Make normal battleground matchmaking based on gear.. 90% of games are one sided so much so that even winning feels bad.. how do the expect people to get into it.. fk it just remove gear so it’s 100% skill based.

  6. I don't think the power scaling was broken. At the end of dragon flight I was able to solo normal level 70 dungeons on my geared out pally just fine. Why should I expect to get weaker just because it's a new expansion's level 70 dungeon?

  7. as soon as we knew it was void stuff I knew he was coming back. There was no way all the outlands stuff around the light and void etc was going to be a thing without Illidaddy.

  8. Much better than that Dragon Flight rubbish they brought out, I did enjoy the new one but I thought it was far too easy to complete the War Within. I've gone back to hardcore classic as I'm lvl 80 and there's not much for me to do now

  9. I actually really like the "cozy therapy time" vibes of DF, precisely because of that. Like, I personally felt like we needed a more grounded, Azeroth-based expansion after SL, without mind-boggling, Legiony, cosmic stakes. For much the same reasons, I love BFA too.

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