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K’Sante | The Champion Who Broke League



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He was supposed to be a tank. But he was so much more.

K’Sante was created to change League of Legends, to bring something new to the game. But no one could believe what he was capable of. Riot had to nerf him. But were they too late?

Because the champion of Nazumah didn’t just break the game.

He changed it forever.

Footage Credit: https://pastebin.com/asMSSBER

Written by: Josh Bury (@throwngauntlet.bsky.social)
Edited by: Sam Gore (@famgore)
Hosted by: Danny Burke (@lurkeyburke)
Produced by: Jason Durante (@jayjaydurante) and Danielle Rosen (@daniellerosen.bsky.social)
Thumbnail by: Bennett Grainger
He was supposed to be a tank. But he was so much more. Music used under license from Associated Production Music LLC (”APM”).

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22 Comments

  1. A champion that has amazing mobility, unstopable, 8 seconds of hard cc, and essily doing over 1000 per q and over 500 per auto, while being able to hit 400 armor and 250 mr… yea such a good champ

  2. He most certainly is broken. Win rate doesn’t matter. Akalis win rate is always bad. But her kit is so broken. It’s just the players aren’t so consistent. But the games that they get fed (and it is easy to get fed on these champs) it is absolutely unfair and oppressive to play against. Miserable experience. Win rate being low does not mean they are balanced.

  3. I think Ksante should have a damage debuff timer on his R that functions exactly the same as Sions reanimate passive.

    So when you use All out you get a a very short burst of damage that then rapidly scales back towards the tank elements after +/- <duration>

    It would read like this

    Tank tank tank —> damage potential ult for 3,2,1 and back to tank tank tank again

    Stats could be balanced so that the R gives a flat conversion rate of resistances of <x%> to damage and then rapidly throttles down -10% -25% , -50%,-75% over the course of the ultimate duration.

    This would force players into timing it properly for that burst of damage at critical moments but then retreating back so as not to over commit and/or go on a 1 man killing spree. It would also allow in 1v1s the chance to outplay by cc/mobiltiy controlling ksante over the course of his ultimate reducing its lethality untill he returns to tank again

    Furthermore his R should have a debuff attached so that for the first 2 seconds after R ends his previous resistances are -50% before scaling up through 60% ,75%, 90%,100% ….thus providing a window of opportunity for players to kill while he recovers from his ult requiring skill, precisian and timing from both sides of the fight.

  4. This is K'Sante, a champion with 4,700 HP, 329 Armor, and 201 MR, has Unstoppable, a Shield, and goes over walls. Has Airborne, and the cooldown is only 1 second too. It costs 15 Mana. The W CD is even refreshed when he transforms. He has true damage on his passive. Then, when he stacks Armor and MR, he gets Ability Haste too, Ability Haste to his Q, and his spell casting speeds up. Then, he has an AD ratio, so his W…AAAAAAAAAAAAAAA

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